Every 3D Artist Should Know how to Solved Edge Poles in Topology
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Published 2023-12-22
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This blender tutorial is related to following topics
blender hard surface modeling
blender modeling
blender modeling tutorial
how to model in blender
hard surface modeling
blender sub division surface modeling
blender topology
blender subdivision surface
3d modeling blender
subdivision surface
subd modeling
3d modeling
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All Comments (21)
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1st thing you need to understand, You can’t remove the pole completely. You can change its position. Now removing or moving poles to different locations from existing positions required adding or removing edge loops. And it changes the density of topology. So better is to plan required poles in advance. You should try to move poles to flat areas, less visible areas. Here in the sphere case there is not a flat area but in the plane case there is the flat area. Hence I can't change the position of the pole efficiently in the sphere case. I have explained these points in a video. You need to watch the video carefully.
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Yes u have erased the Pole, but u ve also introduced irregular topological density. Adjusting the edge loops until they have no pinching in the sub d result, can take a huge effort at the end on complex surfaces
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It’s all well and good isolating a small area to fix a local ‘problem’ and improve topology but you’ve added more edges which makes adds problems and makes the model more complex and irregular. Would be good to see how these tips could be useful in context rather than a small isolated area.
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I taught myself topology by accident, by modeling out of large cubes first. This automatically creates the proper poles in the corners. Then I loop cut the cubes into smaller divisions and smoothed out the shape.
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Your Basics are very clear. Love your videos. Just shifted to Blender a few months ago. Great help. Thank you!
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Nice 👍
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great tricks. love it
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This IS A VERRRY VERY GOOD TUTORIAL!! very profesional, great job! and thank you !!
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It is easy to understand, but having explained a practical use defines its usefulness.
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Thank you
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It's definitely cool to see Channel growth as well as teaching g growth coming from you
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Amazing ty!
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nice work
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Nice.. Hey can you do car topology ?
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0:41 A triangle fan on your cylinder object is still bad, even if it is a flat surface. It will slow down performance.
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Edging my pole very hard to this video
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Apparently 3d artists are wired differently—moving poles around like this totally confuses me. It’s like math to my brain.
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ctrl + just zooms in
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Useless video. To solve the pole make a new pole 😂
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they should also know grammar