Enter The Gungeon Iceberg Explained

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Published 2023-01-25
Enter the Gungeon's deepest and darkest theories.

Timestamps:
00:00 - Intro
01:10 - Background (Tiers 1 and 2)
06:49 - Tier 3
16:30 - Tier 4
29:10 - Tier 5
35:53 - Tier 6

PyramidSandNeon's Iceberg - www.reddit.com/r/EnterTheGungeon/comments/jlc80f/t…
Eli_Glick's Ammonomicon - www.reddit.com/r/EnterTheGungeon/comments/m868c4/p…


Music I used (go support these artists, their music is great):

Enter The Gungeon OST (composed by Doseone):
Aimless Void Awaits - doseone.bandcamp.com/track/aimless-void-awaits
Black Powder Mine Time - doseone.bandcamp.com/track/black-powder-mine-time
Die Cubulon Die - doseone.bandcamp.com/track/die-cubulon-die
Boss Battle Beating - doseone.bandcamp.com/track/boss-battle-beating
Inter Office Annihilation- doseone.bandcamp.com/track/inter-office-annihilati…
The Forge Fire Roar - doseone.bandcamp.com/track/forge-fire-roar

Into the Breach OST (composed by Ben Prunty):
A.C.I.D -    • A.C.I.D. | Into the Breach OST  
Antiquity Row -    • Antiquity Row | Into the Breach OST  
Cataclysm -    • Cataclysm  
Old Earth -    • Old Earth | Into the Breach OST  
Pinnacle Robotics -    • Pinnacle Robotics | Into the Breach OST  
Red Sands -    • Red Sands | Into the Breach OST  
Reprocessing -    • Reprocessing | Into the Breach OST  
Rustling Hulks -    • Rusting Hulks | Into the Breach OST  
Seismic Activity -    • Seismic Activity | Into the Breach OST  
The Wasteland -    • The Wasteland | Into the Breach OST  
Zenith -    • Zenith | Into the Breach OST  


Footage Borrowed From:
Admiral Vic - youtube.com/@AdmiralVic
MagicalPurpleMan - youtube.com/@MagicalPurpleMan
Nevernamed - youtube.com/@Nevernamed
TheTurtleMelon - youtube.com/@TheTurtleMelon


hey, thanks for reading all of this stuff and supporting the video. You mean a lot to me :)

All Comments (21)
  • @TuskaiTheKid
    Some things I thought of while listening to this video. 1. "For us who knew this place before, the power of the gun is hollow" is almost explicitly referring to a time before the Gungeon existed, when it was just the Fortress. The Gun that can kill the past simply cannot return them to a time BEFORE the Gungeon existed. This is also why the Gunslinger can use the gun, because his past is the creation of the Gungeon, and why killing his past prevents the Gungeon from being created... and also likely why it spawns the Paradox Lich alongside the regular Lich, 2. Deaths in the Gungeon return you to the Breach because of some mystical force, but this force isn't tied to how you died. Notice how any time you run out of health in the Gungeon, something snipes your player character. This is likely what causes them to return to the Breech, and is likely the Lich's doing. The reason some aren't given this 'gift' are likely tied to their desires. The Gungeon seemingly evolves based on changes to the timeline (As killing the past unlocks new items based on said changed past), and some like Blockner simply have no more "Value" to the Gungeon, their deaths become final as the Lich has no further use for them, while conversely, those like the Resourceful Rat ARE helping the Gungeon to evolve (Giant Rat Mecha and Cheese Bullets), thus they get a pass of sorts. 3. This is a big one, the reason the Gungeoneers always find themselves back in the Breach even after killing the past is likely because the Gungeon itself exists outside of standard time, thus while their past selves can change their histories to the point they would never need to enter the Gungeon, their current selves are still trapped because that new timeline isn't this version's timeline. This is best exemplified by the sell creep, aka, Agunim, who has a specific disdain for the Bullet even before the Bullet kills his past, which implies that the Gungeon's version of Agunim comes from a time where the Bullet beat him... which hasn't happened yet from the Bullet's perspective, and because this disdain exists even before the Bullet kills his past, it implies that both timelines are continuing to exist simultaneously, the timeline in which the Bullet lost the fight, and enters the Gungeon to correct it, and the timeline in which the Bullet won the fight, and Agunim enters the Gungeon to plot his revenge.
  • The trick gun synergy with the huntsman is 100% a bloodborne reference. In the game you are a Hunter who uses trick weapons with the goal of getting more insight, the creatures above secret rooms also resemble an event where hidden enemies are revealed in the same way. I’d wager it’s more of asset reuse rather than a hint
  • @3ftninja132
    Just an interesting little detail... when you die in the Gungeon, the dials on the clockshair (terrible pun, I know) show the current console time before rewinding back to the time you started the run. Not some massive lore or theory thing (it could be maybe, I dunno), I just think it's kinda cool.
  • @DrMonty-ng5fo
    I really love the ruby bracelet's description, because it's a reference to the original release of the Gungeon. Keys and ammo were SO MUCH RARER. So, the devs thought that players would throw there weapons a lot, to deal some extra damage. But...no, that never happened, nobody ever did that. Update after update, they made keys and ammo more common, and eventually, the updated the ruby bracelet, and wrote the new description as basically a way of saying "We thought that having less keys/ammo would be fun, but we were totally wrong. Sorry about that!" :)
  • I think the reason you always get back to the gungeon after killing the past is because after you kill the past you no longer have a reason to go to the gungeon to kill their past thus creating a time paradox/loop and sending them back
  • The reason people get shot by the gun that can kill the past when they die is obvious to me... It is their future self using the gun on their past self to ensure that they will make it to the run where they successfully kill their past. In other words, its a paradox. Only gungeoneers who make it themselves or are shot by someone else have this fate. That is why other dead gungeoneers are referred to as forgotten... no one saved them.
  • Good Job. What can I say? 400 hours in this game and after 3 years I still don't know even half of it
  • @handlol
    the etg community needs more people like you. mad respect
  • @lyre6820
    Now THAT is the specific type of content I wanna see
  • I’m pretty sure the reason people full die in the gungen instead of reviving Is because they never reached the gun that can kill the past The playable characters reach the gun and they are pretty much immortal within the gungen It’s like the time travel thing where you change something in the past that was always changed (a man trying to save someone from a car crash, but they end up causing the car crash that killed them) they reached the gun so they can kill their past including the past times they’ve died in a gun fight, trying to get to the gun
  • @marti-ds4rl
    Idk if Simeone know this but in the forge if you use the teleporter prototype there is a chance of entering a room with a big eye that look at you and then teleports you to the shop
  • @Dayters
    Very interesting video! Got a feeling this will get recommended to a lot of people! Keep the great work :)
  • @Nevernamed
    Solid work, also thanks for the mention :) There are a few things you mentioned that seemed a little iffy to me, but it could also be that I'm just misremembering. 2:10 Where are you getting that the HM Absolution is an unmanned craft? 2:24 Laser Lily is one of her "known aliases", not confirmed to be her real name, just A name that she goes by. 6:01 Where is it implied that the gunslinger is cursed? 31:30 It's also possible that the Old King just used a different throne after he was murdered. The Lead Throne was found by the Bullet King, not made by him, meaning it existed before his reign. In fact, you can even see that the throne in the physical ammonomicon is the Lead Throne, not the Dark Throne (which is what the Old King's throne is called internally). 31:48 One thing I've learned deconstructing Gungeon is that not everything was thought through. One notable example is the continual lack of clarity as to whether Earth exists in this universe or not. The devs just didn't expect anyone to pull their lore apart on such a granular level, so you have to learn how to identify when something just doesn't add up. 37:37 The Gunslinger built the Fortress. 39:21 Kthuliber was an in-development name of Kaliber, which was all but scrubbed during development. Kthuliber was originally going to be the game's big bad lore monster, but they replaced it with a more religious take on the concept, being Kaliber.
  • Didn’t think there was so much background lore in this game. Good job making this video 🔥
  • @angelo6522
    kinda new to the game and love seeing how much depth there is, thanks for all the explanation!
  • Good job finding all this Enter the Gungeon lore, it was a very well made video and I really enjoyed watching it. Keep up the good work!
  • @BB_Promoter
    Criminally underated channel, found your channel through this, chefs kiss excellent video, I hope the turnout on your Gungeon videos turn out well, & if so, I hope to see an Exit The Gungeon iceberg in the near future, cause there is nuthing for lore stuff of that game
  • @purplehaze2358
    I never thought I'd see someone compare Kali to Doom Guy, but the longer I think about that, the more sense it makes.