10 Things You Never Knew! - Total War Warhammer 2 Battles!
594,957
Publicado 2019-09-20
Some things you may or may not know about Warhammer Battles! Surprise mutha focka!
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Todos los comentarios (21)
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0:35 Magical shortcuts - Alt + number 1:50 Unit card arranging 3:23 Lord dead debuff 4:42 Rank up n00bz - experience chevrons are less efficient on certain units 7:30 About face - "J" key 10:14 Draw route - hold shift and drag right click 11:44 No fly zone - Flying units get a steady leadership penalty if no units remain on the ground 13:38 Man the artillery - "insert" key on artillery units 19:33 Free aim - holding alt while targeting artillery or area of affect spells allows targeting a point on the ground instead of a unit 21:17 Alt melee - holding alt and right-clicking an enemy with a ranged unit selected commands them to attack with melee instead For people who know some things, and want to jump to what they don't.
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When the first tip is about shortcuts but you learn that you can overcast spells.
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i pressed alt+f4 and casted foot of gorgc on the game
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“Hey, why do you have 10 hand shaped marks on your face” “Oh no reason”
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Just a note, wind spells didn't have the manual aiming in TWW1, they only fired in the direction your caster was facing. Aiming wind spells was new for TWW2.
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Zerkovich: Ha! Bet you never knew there are magic hotkeys so you can cast and overcast easier! Me: Wait... You can overcast?!
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"you gonna facepalm.." Me: yeah right, i got all the games and dlc and hundreds of hours what could possibly.. " you can drag the unit cards to change formations.. " Me: facepalms
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That doom diver trick shot though
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TOP TIP: Holding shift to give a unit waypoints is also beneficial when attacking multiple units. For example, hold shift to draw a path for a cavalry unit to get around the back of a group of archers, and whilst still holding shift proceed to click attack on each of the enemy ranged units. Your cavalry will then attack the first unit, route it, then automatically attack the second, and so on. Makes micro'ing cavalry much easier!
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How about "What Zerk didn't know" you can use pageup and pagedown keys to switch artillery pieces when manual firing.
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You can also ctrl click units without ordering their unit cards and they will be ordered from left to right in the order you clicked: Your unit cards: A A A A B B Your ctrl click order: 2 3 4 5 1 6 Your formation: B A A A A B Discovered by random in an intense fight, when I was reordering units lol
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That alt for artillery fire has be shame faced. I knew about for spells and melee, but was always wishing for an AOE artillery gauge. Always had it apparently.
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I shit you not,I had this game since release and never knew overcast was an active ability -.-
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They need to display the missile units accuracy
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Me after seeing alt aim: Cries in friendly fire.
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I'm a big fan of the goblin space flight program. Gork and Mork bless those brave test pilots.
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Ranged units get a hidden buff when they level, towards their accuracy. It's not shown on the unit card, but it is there and is displayed on the stats website. It's most notable on artillery whose shots one can track easily. I noticed you've tested this on Hellcannons, but Hellcannon's have homing projectiles so they don't make for good reference/control.
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Can you do more 'How to shut down [Faction]' videos? I was so excited to find those videos but theres only ones for a handful of factions unfortunately. The Vampire Counts video really helped me in MP. Thanks zerk!
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Rotating the spells was the one I learned after spending a ludicrous amount of time on WH1. In fact, I'm fairly certain I learned it from Zerk in another video, pretty deep into WH2. Thanks again Zerk, great material as always!
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I have about 900 hours into both Warhammer Total Wars and you just taught me 8 things lol.