7 Hilarious Hidden Lines Most Players Will Miss

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Published 2024-03-27
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All Comments (21)
  • @jennah7215
    Those Spider-Man NPC discussions always sound like they put two voice actors in a booth and told them to just "yes and..." like there's no tomorrow
  • @TheFinalFanboy
    The fact that "keep the baby alive" was an instruction that the first nanny felt the need to pass on to the second makes me immediately question both of their qualifications.
  • @wraith444
    Kudos to the voice actors who improvised a whole conversation about dousing babies with gasoline, completely deadpan.
  • @RayAP17
    5:11 "Keep the baby alive." Somebody get her a Mom of the Year mug
  • @CelticVictory
    "I've never even held a baby before." That might've been something the parents would've wanted to know.
  • @SirAsdf
    Fun fact about Spider-Man's NPC discussions, the way they managed to make it sound like there are dozens of conversations going on around you is by having a group of the actors talk to each other while they were walking in circles around a microphone.
  • @Eddiember
    "What in the sweet hells were you THINKING activating that lance, I was right there! Gods, do you have any idea how much that hurt?"
  • @FredCDobbs-rd5wi
    In Mass Effect 3, if you import a save from Mass Effect 2 in which Mordin Solus died, his role in the story is filled by another salarian scientist named Padok Wiks. This salarian has several funny lines about the plan to reverse the sterilization of the krogan race, such as, "Large and presumably irritable infants will soon follow."
  • @RangerBeef
    I'm an avid Gears fan but hearing John DiMaggio just riff on the tomatoes and end it with "Damon Baird, you're a cock!" is definitely new and I needed it in my life. Thank you for this wonderful gift.
  • @caelreth
    In Dungeon Keeper 2, if you were playing during the night, the narrator would occasionally reference it, saying "It is the witching hour, curses are half price"(at midnight) "Are you still here? The imps were just locking up" "Surely even dungeon keepers have some sort of lair to retire to?" "You know the soft item of furniture in the next room? It has the power to restore fatigue", and, if you were playing at 5am, you got "your nocturnal endurance has earned you this hidden gameplaying tip: GO TO BED!" (Might not be 100% accurate, it was a about 20 years ago, and, as mentioned, 5am)
  • @SolaScientia
    Both Portal games are absolutely full of hidden lines depending on what the player decides to do or not to do. You can stand around in the first puzzle Wheatley makes and refuse to solve it and he finally caves and solves it himself with some sassy dialogue. I forget how long you have to wait, but it's a decent bit of time. Oh, breaking the monitors he's on is hilarious as well.
  • @AndyD773
    Still giggling at “float hackily upwards” and “cube-shaped soldiers” 😂
  • @alphacat77
    In the second dlc for the first spider-man game I landed in a mission area… on top of an injured man in a hospital gurney and found spidey has a quip for just such an occasion to inform the player that jumping on injured people is a very bad idea
  • @breakinggreens
    Deathloop has a great bit of hidden dialogue if you manage get to the very end of the game, after killing all the others, but before getting to the final showdown, you instead fall of the ramp on the way and cause yourself to re-loop, julianna will mock Colt for dying in such a stupid way. (I discovered this accidentally because I was opening a banana while I was operating the analogue stick.)
  • I think Sebastian was just to disappointed in himself to make eye contact. XD
  • @senhowler
    "7 times the voice director forgot the actor was still in the booth talking."
  • @joeldfisher
    while playing Horizon: Forbidden West I was having some trouble making a jump and kept missing. On my third attempt I missed and Aloy said 'damn, I thought I was going to make it that time'
  • @helenafarkas4534
    In Mass Effect 2, companion Garrus is known for calibrating. it's his Thing. whenever he doesn't have new dialog, he's Calibrating. also in his romance, he mentions a previous romance where he mentions matching "her flexibility with his reach". all the way over in Dragon Age Inquisition, Cullen - one of your Advisors, worries about calibrating some trebuchets. and your companion, Varric will comment in banter with another companion Sera, about how his previous relationship failed to work out because he lacked reach and she lacked flexibility. the first bit will happen in any playthrough, but the second... not only will you need to have accomplished Varric's personal quest to trigger that conversation, but you need to have both Varric AND Sera in your party for an extended period of time, which most players won't because they are BOTH rogues, and you only need one to pick locks.
  • @edwardgrimes7535
    In the Saints Row reboot, a rare NPC dialogue line: “You don’t HAVE to be a vet to express a dog’s anal gland”. Only ever heard it once, not sure if it’s random or requires specific conditions.
  • @The_QuestionIRL
    The Discworld game on PC/PlayStation had a pretty infamous Easter Egg where Eric Idle talked about being the second person to use the F word in a video game. It was so well hidden that for years the only way it was known was when one players computer crashed so bad it played all the games sound files, including the secret one. Decades later, it was discovered that tonget the Easter egg to play, you had to do a bunch of pixel hunting near the very end of the game.