The most video game mechanic ever

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Published 2023-02-14
Parrying is by far one of the most satisfying game mechanics to have in a video game. Yet, what if I could show you something even cooler?

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⌜ Chapters for easy access! ⌟

✦ Entree. 0:00
✦ Main. 3:00
✦ Dessert. 7:22

⌜ The funky fresh beats, in order! ⌟

✦ Butterfly Kiss - Lofi Lia (cover)
✦ Big Shot - Lofi Lia (cover)
✦ NOT Hummin BUT Vibin - Hideki Naganuma
✦ KICK BACK - Lofi Lia (cover)
✦ Objection! 2001 - Lofi Lia (cover)
✦ AIN'T NOTHING LIKE A FUNKY BEAT - Hideki Naganuma

✦ Outro Song: DesktopBuddy - NANORAY

#ultrakill #breathofthewild #metalgearrising #parry

All Comments (21)
  • @EreNyn3
    Today's vidya essay is a short one, but I hope you guys enjoyed this three course meal of sorts (and I especially hope you stayed to enjoy dessert). Check the description for more, like songs used and other places you can find me :) Also, Trepang2 is the first game shown, and REAVER is the colourful movement shooter I’m flying all over the place in. Great game demos which I highly recommend you give a go!
  • @ZeeRAZM
    Parrying is basically the "Rule" instead if the exception, the coolest thing you can do in a video game. And i also can't help but smile when i pull off a stylish chargeback.
  • @Speakers_
    Undeniably one of the mechanics ever made
  • Fun fact, you can chargeback ANY hitscan in ULTRAKILL. This goes from V2's charged beam in 1-4, to the ferryman's lightning in 5-2. Even the eyes and malicious faces that the Flesh Prison spawns in at the first prime sanctum are chargebackable. Just a little fun fact for you. :)
  • @reck5251
    you doing chargebacks in the most flashiest way makes me think if the majority of players(including me) doing a single chargeback is the most simplest thing to do
  • @vithederg
    the chargeback is what happens when you combine the benefits of a parry, the style of a trick shot, and the creative freedom of ultrakill's gameplay.
  • I haven't played ultrakill, but holy crap chaining 3-4 coins together in the most perfect way possible to have an enemies beam right back at them is the most satisfying thing I've ever seen
  • @good-sofa
    A chargeback is basically like a parry that isn't tied to your body and so you have way more freedom with how it's going to look and happen
  • @tripodman322
    I like to imagine maurices life flashing before his eyes as he sees that coin in the air... His young times as a simple michevious face His marriage with Miss Maddie Face His first time playing with his daughter, Melody Face And then being sent to the hell army to fight... Then right at that moment...charging his lazer to dispose of a simple hunk of junk, he sees before him a fucking DIME and VANISHES FROM EXISTENCE
  • @lauracraft180
    i don't think i've seen anyone comment about it on any of your videos yet, so i'd like to say that i really love how you sync almost everything to the rhythm of your voice over and music. from the transitions to the gameplay itself, i find it super satisfying dude
  • @Hatster985
    I know how you pulled off each kill in that montage, and I can see how you did it right in front of me. I simply never conceived how those were possible. I’m especially impressed by the ones where you manipulate Maurice lasers to shoot the coins after you threw them. The fistful of dollar into sliding under him is my favorite, it’s not the most skillful move you presented, but god damn the amount of timing you needed was incredible.
  • Chargebacks are hard but jesus they look so damn cool and give a rush of dopamine to the brain, especially when it's a special type of chargeback like a Christback, and why isn't there a special type of style for using multiple coins (i know it'd be a nightmare to implement but that would be cool asf) summary: chargeback pain but give dopamine big, hakita where special chargeback type style :ree:
  • Not familiar with the game, but it looks like it's a "reflector projectile" which other games have done but not very often. Looks neat.
  • @Mugz62
    my favourite part of parrying in video games is definitely the sound design, there is nothing more satisfying than hearing the vine boom sound effect of a successful dark souls parry! top notch video btw
  • @rduplexdawn
    that 6-1 double chargeback made me actually hold my breath in astonishment, fucking amazing also now that makes me want to make a montage with aint nothin like a funky beat aaaaaaa
  • @sr.lontra
    Ultrakill really is the most videogame videogame I ever played, it's unreal
  • @Dema-nh2jd
    I see you at 4:06 with that slowed down kick back piano theme