15 Subtle Differences between Zelda: Tears of the Kingdom and BOTW - Part 9

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Published 2023-09-26
#Zelda #TearsOfTheKingdom #Differences
Fifteen other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild; Nintendo made a lot of small changes, tweaks and quality of life improvements.
Check out the previous episodes if you missed them :D
Part 1:    • 10 Subtle Differences between Zelda: ...  
Part 2:    • 10 Other Subtle Differences between Z...  
Part 3:    • 12 Other Subtle Differences between Z...  
Part 4:    • 11 Other Subtle Differences between Z...  
Part 5:    • 12 Other Subtle Differences between Z...  
Part 6:    • 13 Cool Things in Zelda: Tears of the...  
Part 7:    • 12 Subtle Differences between Zelda: ...  
Part 8:    • 14 Subtle Differences between Zelda: ...  
Part 10:    • 16 Other Subtle Differences between Z...  

All Comments (21)
  • @MrZics
    I believe the distance needed for falling damage is greater in TOTK too
  • @m0n0deferia
    Its just crazy how much work they put on things that probably most people will never notice. What a love for this medium Nintendo has. Thank you for compiling them for us, Looygi. It hurts my head to imagine how many combinations of things you are trying to find them out.
  • @angelo8606
    I love the way the location's name fades out in TOTK
  • @KeaganZev
    All these little details really add up and that is what makes tears of the kingdom so immersive and enjoyable.
  • @doge229
    For more information on durability when hitting random objects: The new system goes based on either dealing damage to a target, or generating a projectile(jump attack shockwaves are projectiles).
  • @elianewinter2638
    Have you noticed how the Watertemple in totk is upside-down? You can see Zonai shrine structure at the bottom and the elephant heads left and right to the entrance are reversed as well. Also, when Link received the Purah-Pad right at the start of the game it comes in a little box draped with a piece of cloth. This cloth looks like Mineru's scarf which is neat foreshadowing
  • @MrFoxInc
    4:02 The likely reason is that these bubbles are not 3D objects but 2D planes with a 2D image of a bubble that always face the camera, giving the illusion that they're actual bubbles. They also seem to be half sunk into the liquid to make the illusion perfect. So if you rotate the camera so that it looks straight down at a 90° angle, that means that the 2D planes will also rotate in that angle... and "sink" juuust below the surface because of that. They probably fixed that in TotK by having the 2D planes angled a bit more so that when you look at them from a 90° angle, they're rotated only by 89° or something. (Edit: Although that wouldn't explain why the ripples don't show up either... they might be related to the visibility of the bubbles?) Anyway, great video as always, thank you! Still excited for these even after all this time! :)
  • @JacobDragyn
    0:39 The arm pose change while holding weapons and reading signs puzzles me. It almost seems like a mistake. Maybe it was because weapon fusions vary so much in TotK that it made more sense to keep the arms off to the side so they didn't clip Link or obscure the sign itself? And they just reused the animation for the torches since they knew what that pose would always look like while it was lit?
  • Can we hold in for a moment and appreciate the absolute superb sound editing in TotK? Its just eargasm and it would not have worked with bombastic Hyrule Field music, that so many people want
  • @neinin1
    The attention to detail in this game is insane
  • @westsidewhiskers
    truly a goat dev team. how are you able to make this vids and find these things. great work on both parts
  • @rifatbobos
    Another amazing finds. Really showed that they really took their time with this sequel instead of just "copy paste botw lol". Can't wait to see what next level realism the Zelda team will give for the upcoming titles
  • @GermanMR
    If the weapon can cut the tree, does it decrease the durability.
  • When you think about it, why would electric attacks stun Stal enemies? They have no muscles or nervous system.
  • @HeroC14
    BOTW Link is very courteous in ensuring no one gets burned by putting the torch out so quickly.
  • @maddyhodges63
    The camera angle change in the totk lynel fights threw me off because I was so used to how botw did it so I kept moving the camera needlessly. Oops.
  • @dolly2415
    I love your videos, no needless talking or buffer, just straight to the point. I wanted to see 15 subtle differences and I did! I love the side-by-side shots you do, really helps to see the tiny differences. These subtle differences really do add up for a more polished feeling game, adore both games though 💜
  • @AA-zt3bp
    Out of any game I've played in years, I feel like I can feel all the love and care that went into TOTK. I think these subtle changes were all very purposeful. Even if you don't pick up on them, it helps TOTK feel like a distinct game and not just BOTW2.
  • @painuchiha2694
    There’s tons of details that didn’t need change but they did anyway I appreciate all of it lol