Surface to Air TORPEDOS vs BLIMPS!

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Published 2024-07-19
Welcome to another episode of Trailmakers! Today we are building human-guided torpedoes and trying to hit blimps in the air! The torpedoes can only use underwater engines, so they must get enough speed to glide through the air and hit the blimp.

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About Trailmakers:

In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.

Welcome to the Ultimate Expedition!

Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.

Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.

Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.

Learn more about the game on www.playtrailmakers.com/ #scrapman #trailmakers

All Comments (21)
  • @Lexum-rl6qz
    Scrapman(Function) Yuezi(Form) ProfCognito(Fodder)
  • @SpaceSoups
    Now do the opposite: Explosive planes v. submarines? Planes can't have underwater seats.
  • Scrapman has so much knowledge of the game that he is simply better than everyone else he plays with
  • @firedale2002
    This might have been one of the challenges where the driver of the blimp shouldn't have had nametags visible, that way they couldn't directly preempt the oncoming attacks, and instead had to fly defensively the entire time.
  • @Chris-ok4zo
    Scrap basically made a temporary cruise missile out of his torpedo.
  • @johnderat2652
    This was such a fun episode. I really feel bad for Cognito though, he doesn't have enough Trailmakers experience compared to Scrap and Yzuei xD
  • So basically Scrapman used skill in both the tech and manufacturing, as well as manuverability of his creation/vehicle at the time
  • @endergamer3d847
    Video idea: 2 people in an antiair vehicle vs 2 human guided missiles, one person is in charge of making the antiair and another on the human guided missile(in trailmakers ofc)
  • @zekebyers8387
    I think scrapman is just a beast at these challenges now
  • @PyroYeet
    You must have thousands of hours in this game at this point, your design/engineer skills are impeccible and your understanding of the control/physics of the game engine is so great as well
  • @anatolian6269
    here is a fun 1v1 challenge with yzuei. Both of you will build a uav like mq-9 reaper or bayraktar tb2 which is going to be fully automated. You will set certain controls of it pre-launch to hit yzuei's target (which could be control center truck or something + you will decide where your target will be, like previous rocket challenge) Your UAV will be able to take off, climb, aim at Yzuei's target, fly there and drop the bomb.. Taking off and climbing could be fully automatic but aiming and flying certain time is the things you are going to set pre-launch.
  • @turkeyman1123
    I'm gonna throw this out again cause I think the idea would be dope: first person prop planes vs OP Blimp would be really fun to see
  • @gelato9212
    Automatic rockets vs submarines. Once you lunch your torpedo you can’t control it and the sub is stationary.
  • @FeuerToifel
    hello to the editor! great work as always. here is a suggestion: how about a timer on screen in those challenges? unless its not there on purpose, so its a suprise in the end.
  • @Gabriel_O.
    Hey Scrapman, maybe, if you're using a really responsive build like your torpedo, you should use a controller. It's a lot easier to control a responsive build with a joystick and also there's the fact that you don't need to do full input all the time unlike with a keyboard. But it might just be the fact that I grew up playing on an Xbox and I still play to this day. Also I bought Trailmakers back in like 2019 I think, and to this day I have about 450 hours in the game. You were the one who inspired me to play, along with kAN, Kosmo and the other guys. Thanks a lot Mr. Scrapman. :)
  • Fun fact: The lightest piece in the game (which is still affected by aerodynamics and is wholly free from power core use) is the Rounded Inverted aerodynamic piece, with a weight of 0.2. This makes it argubably the best piece for filling spaces in builds to remove aerodynamics.