Space Game Level Design In Unreal Engine 5 - Space Game Devlog #17
8,191
Published 2024-05-03
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• Devlog
Game Collaborators:
Checkout John Logostini / @johnlogostini
Checkout Jonas Hagenvald jonashagenvald.artstation.com/
Checkout Panzerv1 twitter.com/Panzerv1_Dev
Checkout Milkmans ArtStation ebrowning.artstation.com/
Checkout Booper boopermusic.bandcamp.com/
Checkout Uraih's YouTube / @uriahgnu
Scralar on Discord
Timestamps:
00:00 - Level Design Overview
01:42 - Gameplay Walkthrough
01:42 - Gameplay Walkthrough
03:20 - Shipwreck POI
05:23 - Docking At Potato 1
01:42 - Gameplay Walkthrough
05:56 - Behind The Scenes
#unrealengine #unrealengine5 #unreal
All Comments (21)
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Petition to name the game "The Space Game My Friend Rich and I Made" :D can't wait to play the game!!
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God this game looks like its gonna be my jam. Ship models look great and the Ui looks really clean. Cant wait bud
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I kinda want this game (I am in no way biased about my friend helping with SFX... totally, 100%)
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Love watching these updates during my lunch breaks, excited to see where this goes!
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I'd really like some more of Rich's input, too. He explains things really well and the complexity of your work is fascinating.
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Didn’t know level cap was a based gunpla enjoyer
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Please keep doing the devlogs if it’s possible!!
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Wow, living the dream
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Just started watching, but I'm already super interested in this topic! love the video Sir!
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Level this game is looking great! Question: Are you considering implementing some kind of G-force system for the crew? As in the crew wouldn't be surviving some of these hard G turn and burns
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have you thought about making a giant shipwreck poi? like a scout ship flying through a super star destroyer. Also an idea for a level, have it take place inside of a giant dyson sphere built by some ancient aliens? I think star trek next generation did something like that. Anyway keep up the good work, i cant wait to play, ive been looking for something like this since the days of star control 2. o7
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Looking forward to this!
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I wish the missile explosions/debris would continue forward after the CIWS blows them up, instead of them magically stopping. I think the sound of tiny shapnel tinkling the side of your ship would be a cool addition.
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Would be cool if the docking with ships could include a risk for combat, perhaps Raiders are still onboard if it's a friendly ship, rescuing friendly forces barricaded inside could be the mission or just to loot damaged pirate ships require you to clear them out first. So a some sort of combat UI. I'm thinking a similar combat to say older final fantasy games, darkest Dungeon or if you want to go over the top then go with a similar combat system like XCOM, that would give you an option to explore different play styles, aggressive, stealthily etc depending on if they can detect that they are being borded etc. I get that it's a ship game mainly of course. But I kind of imagine crew combat like an expansion for example to flush out and immerse you into the world even more 🙂
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Are you guys planning on having a steam workshop integration? I can think of so many sick things people could do with mods, like new ships, new areas, custom missions… it all looks so good right now too I’m psyched as hell :D
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Yes indeed
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VR + Unreal engine 5 + hole tile + meta = MATRIX.
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Level does level.. design I've been wondering what the actual LevelCap will be, if there is one? I mean, there has to be, right?
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Okay
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first?