How hard is it to make a 3D Printed Miniature in Blender?
14,916
Published 2022-05-05
This one gave me some trouble but i got through it in the end and learned a lot in the process.
You can find the mini at
www.myminifactory.com/object/3d-print-scavenger-cr…
and you can find me at
twitter.com/DiluvianC
www.instagram.com/diluvian_chronicles/
and learn more about the project on
DiluvianChronicles.com/
All Comments (13)
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Join / remesh / decimate have become absolutely integral parts of my workflow in my own minis... but if you can't fix it this way, Meshmixer is a great tool for "making solid" some minis.
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Awesome! I will learn from your mistake for sure haha. I've been doing more traditional sculpting but intend to move into 3d sculpting in the future. Thanks for such an informative video!
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You could have probably exported the STL and run it through the free 3d Builder in windows to make it manifold for you in a click.
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this video is just what I was looking for
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Good Day, i got a Question, what Printer did you use for the Print? Kinda Curious, because i Purchase recualary Printed Minis from Only-Games, and the Details are Astonishing, so i wonder what the Resolution was on your Print? Thanks in Advance and the Time to give a Answer, best Regards!
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I think boolean sum is not necessary. Two manifold intersected cubes will print good. But there will, may be, some mistake in addition auto support to interior parts.
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how'd you emboss the armour panels with the indented rim so uniformly? i'm trying to do artificial details like that and I was wondering how you achieved such a high quality? surely it isnt just using a boolean modifier right?
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what are the design details specific to 3d printing? aside from usual modeling/sculpting in blender
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How to make all the object solid sir?
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Hi, I know this vid is old, but can you PLEASE answer this simple question: what polycount did you end up with? If you would just open the model in blender and hit statistics, it would be very helpful for me; can't get the answear anywhere as to what number to aim at when working in this scale.
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Hello, I need help. If I model something about the size of the base cube and export it in STL, then load it up in my 3d printer it's tiny. I have to 2500% up the scale to get something that's print size. Anybody know what I'm doing wrong? If I import an old model it's massive in Blender, the camera/light object are extremely small compared.
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only a couple hours of your life... and a couple years off your life because of stress lol! I've been using microsoft 3d builder as its a bit more consistent in its ability to make things manifold...