Thunder Fox - Sega Genesis Review

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Published 2024-05-18
It was a fun and great looking arcade game. Could the Genesis do it justice?

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Opening "Sega" jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

SLX Logo
By: Jan Neves
YouTube Page - youtube.com/user/Jan3d

Intro by Evan S.
portfolio.tsestudios.com/

Outro Animation by Kevin Bhall
YouTube Page - youtube.com/user/NIGH11

Episode Notes:

1. Captured on the Mega SG.

2. I mentioned Taito Legends as containing this. That was for the PS2 and Xbox.

3. MAME plays the original just fine.

All Comments (21)
  • @jeffm5056
    I had never heard of this game, but that's one of the reasons I love your channel. The Genesis library was so vast that even a nerd like me who grew up with the Genesis in my teens still hasn't experienced the whole library.
  • @McDaniel77
    I think Mercs is an awesome Mega Drive Arcade title.
  • I owned this title when it first released it, and for the most part, I enjoyed it. I was always disappointed with the sound effects and stiff animation, but the action and great music saved it. Enter 30+ years later, and I now learn this was once an arcade game with loads more bells and whistles, and now my favorable memories of this game are somewhat diluted. I could do without 2-player co-op, but cutting the vehicle stages is their greatest sin. What a shame; with just a little more love for the source material, this game could've graduated to the B-tier of action titles of the era.
  • @kubev
    I can't help but chuckle anytime I see the insane aspect ratio of the arcade version of The Ninja Warriors.
  • @philmason9653
    The convenience store near me used to have this, I really liked it as much as anything because it wasn;t overly punishing for an arcade game. Looking at it now, I can see the clear similarities with Ninja Warriors, a game I don't think I'd ever seen at the time. I've never played the Genesis version, I can only assume the cutbacks were a result of Taito not wanting to invest a lot in ROM for the Mega Drive market in the pre-Sonic era. But it sucks it didn't get a killer port like Data East's Midnight Resistance did.
  • @dwightdixon8508
    I completely agree back in the early 90’s any cuts especially 2 player options weren’t due to console limitations as so many developers/publishers released 2 player games similar to or superior so cuts were made due to timeline/budget etc ultimately publishers just wanted quick cash grab
  • @Spartan77
    I would rather play Midnight Resistance or Mercs on the Ol' Genesis. Great review regardless.
  • Ah, Thunder Fox! Me and my cousin played the shit out of the arcade version at our local sno-cone place. I must have spent at least $20-30 on quarters throughout 1992 on just that machine. The game always struck me as a great Contra rip-off, but with more weapon options and variety. It took me about twenty years to try and remember the title and look it up on MAME. I would have thought that a Genesis port would have been a match made in heaven, but I guess it was not to be. A damn shame.
  • @64-Bit-Gamer
    Just started The Ninja Warriors for SNES. It's pretty enjoyable.
  • @SomeOrangeCat
    0:23 Several of them. To the point those Taito Legends collections from several years ago were instant purchases for me!
  • @Hektols
    While cuts were inevitable because the main problem of arcade conversions of that time was the limited space they had for the games, it doesn't excuse what happened with this game, the Mega Drive had fantastic ports of games like Ghouls'n Ghosts, Strider or Golden Axe with small capacity cartridges after all.
  • @brokenproteus
    8:54 "Frankly, the lack of 2-player support and the lack of the vehicle and shooting stages is just a matter of the developer and publisher not wanting to go the extra steps of getting it done." Unless the game was super-rushed, a ROM size issue is more likely, since that was a factor in practically every cartridge release from the Atari 2600 era on. With a larger ROM, either the profit per cart would be lower or the cost to the consumer would be higher. Maybe you and I would still have paid $10-20 more for a better port, but the parents and grandparents of the world wouldn't. I don't think throwing the devs under the bus is the right thing to do here. Programmers almost always wanted a bigger ROM, and were told "No" by Accounting. 99% of the time they had no choice in the matter.
  • @Ev3rm00n
    I discovered this game while trying random genesis games with emulation and loved it, played it A LOT back in the day. Just now i'm learning it was an arcade original 😅 gonna have to try this one
  • @EvilToeKnee
    I remember this one in the arcade. I always wanted it for genesis, glad I never got it.
  • @MarginalSC
    I remember seeing that in the bargain rack for years. Always ended up passing it over even then. The arcade version never really kept my attentions as it was...
  • @NarcMaxForce
    Dynamite timing 💥 reviewing this one, SLX. It's been a good while since I last touched TF, but I played through the arcade original the other night. A really enjoyable alternative to the usual suspects, such as E-SWAT or Shadow Dancer, with a thumping upbeat soundtrack to always keep you pumped. I'm from the UK and grew up with most of Sega’s systems, yet somehow wasn't even aware of this 16-bit conversion until now 🤫
  • @justinshaw7826
    I remember playing this game on the Sega Genesis. I actually played the arcade version of this game sometime after, and I always wondered why the Genesis version didn't have the side scrolling shooting levels. I was surprised they had such levels when playing the arcade version.
  • @section23
    I used to play the arcade version of this in a carpet shop back in the 80's
  • @yousefslimani99
    I didn’t know this game was on SEGA Genesis! Good to know