Diablo IV Developer Update | Season of the Infernal Hordes | August 2024

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Published 2024-08-01
00:00-20:26 Stream Starting Soon
20:26 - 29:52 Diablo IV | Inside the Game | Season of the Infernal Hordes
29:52 - 31:31 Stream Start and Overview
31:31 - 34:22 PTR Learnings and Feedback
34:22 - 37:33 PTR Feedback: Infernal Hordes Overview
37:33 - 43:45 PTR Infernal Hordes: Feedback and Changes
43:45 - 43:45 Season of the Infernal Hordes Preview: Seasonal Progression
48:55 - 51:30 Season of the Infernal Hordes Preview: Hellbreach Dungeons
51:30 - 1:09:20 General Game Changes
1:09:20 - 1:13:24 PTR: Bug Fixes
1:13:24 - 1:28:04 PTR: Class Balance Updates
1:28:04 - 1:45:54 PTR: Unique Changes
1:45:54 - 2:00:33 Q&A
2:00:33 - 2:01:12 Closing Thoughts
2:01:21 - 2:01:33 Silence
2:01:33 - 2:02:58 Closing Thoughts
2:02:58 - 2:03:35 Thanks for Watching!

Join community manager Marcus Kretz, associate director of community Adam Fletcher, and members of the development team, as they share more details for the next season of Diablo IV. Tune in to learn more on systems, balance updates and feedback learnings from our recent PTR.

All Comments (21)
  • @Strangingness
    Please keep the Infernal Hordes and keep updating it. This is a feature that could be so beneficial for the game in terms of replay-ability. With the new expansion I think Diablo 4 is going in a better direction as of late. Not saying it's perfect but, credit where credit is due.
  • Minions during a world boss would make for a cooler and more dynamic fights. It also gives lower levels something to do.
  • @justaz8035
    Season 5 looks really good! cant wait to dive in. I do wish though, that we had a loadout system so we can switch between different specs with ease and speed rather than having to spend an hour completely respeccing
  • @arturo_cruz
    I was going to take a break before expansion, but those REVISED Uniques are getting me really excited to play season 5.
  • @myracle001
    Love Adam and Adam. Always looking forward to seeing these two talk about the game!
  • @Xenc5
    This is what good community interaction looks like
  • @Chse.a
    They fixed a lot of the problems this mode had😮 this game starting to become better than it did 5-6 months ago👍🏻 keep up the great work guys
  • @Evrgreens11
    VERY optimistic of these changes! What i appreciate most is that they really addressed a lot of community concerns. Even if the numbers end up not being enough and one class outperforms all else (barbarians), its good to see that the devs are aiming for parity and making all classes playable (and damage & survival based on skill not class)
  • Drowned Sea Hag has one shotted me so many times in the deeper pit. Hopefully I won’t be filled with loathing every time I see the drowned on that last half of a pit run
  • @roque4854
    Super excited to mess with all the new and edited uniques. It’s my favorite part of itemization for sure.
  • Dust devils, ice spikes, etc should be modifiers in the skill tree. (Obviously in way that doesn’t make us waste skill points)
  • @gablynx8720
    Adam & Adam combo is 🔥 Can't wait for season 5. And I hope to see Daniel Tanguay and Marcus Kretz in future streams too, great team
  • @slothprizon66
    Blizzard: We got rid of damage on tuesdays. Also Blizzard: You're getting more damage on Tuesday.
  • Would be really nice to be able to reset campaign progress or a chapter select like in d3
  • @Tconant1415
    If only sorc had a 3rd enchantment slot 🤔
  • @LegionS550
    I was excited for season 4, but I am BEYOND excited for season 5. You guys out did yourselves! What a great way to build up momentum going into Season 6/Vessel of Hatred
  • This game needs regular trading, stat and damage flattening, and above all, PvP content. That would help keep players engaged for longer than a week or two in a season.
  • They really need to address stash space now. Converting all of the aspect items into the codex only helped with half of the inventory management problems .. while the remaining half wasn't even talked about, because they think they "solved" it just by doing that. Items are so much more useful now that players cannot get rid of them, especially because of how risky tempering is. Boss materials and the like still don't stack high enough, so you have them taking up way too much space until you can properly use them. We NEED more stash space and higher stack sizes!