Diablo 4 Season 5 Just Got a LOT More Interesting

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Published 2024-08-01
Diablo 4 Season 5 dev campfire chat livestream summary.

Season 5 start date: August 6.

Patch notes: news.blizzard.com/en-us/diablo4/24123440/?blzcmp=b…

Time stamps:
00:00 Intro
01:18 Infernal Hordes
04:53 Season 5
07:21 General Changes
12:19 Class Changes
16:10 Uniques

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Executive producers: Kiskaloo, Zaeith

Special thanks: John Dwyer, Joshua Dotson, MaiaNashira, Nazgren, Arcthorin, Lamer of Sweden , Neme5i5, Nicholas Lautner , Remiehneppo, Toioiz, Tony Duran, Valentine Judnich, zoomsp

#Diablo4 #diablo4season5 #diablo

All Comments (21)
  • Don't you mean a loot more interesting? I'll show myself out..
  • @BL00DThirsty3
    Tempering should allow us to reject the rerolled stat like enchanting does. This way if we have rerolls left after getting the stat we want, we can try to get a higher roll on it without risking losing the stat altogether. Or if you don't roll your preffered stat, you'd be able to keep your second choice instead of getting stuck with a complete dud on the last roll.
  • @MrCodeman2036
    For tempering, how about in addition to the extra attempts per GA, you can never roll the same exact temper affix twice in a row 🤔
  • @CakeDayZ
    The theory behind keys: if it has a cost to enter an infernal hordes, you can increase the rewards without instantly invalidating all other farming methods. My problem is rotations. Just like Diablo 3, it should very clearly require each player to have a key. Otherwise groups can run the fun juicy content 4x as often.
  • Glad they are adding the '3 stacks and you're out' for the Pit bosses. That one-shot mechanic for Shadow Bosses was fuggin' ridiculous.
  • @tripleraze321
    So for a game to allow theory crafting and healthy itemization, there needs to be sources that allow players to alter how they choose to play with a skill. This is the soul of theory crafting, to take a skill and then manipulate it with items and game systems that allow you to alter its identity, change how it’s played, etc. Since Diablo 4 made the skill tree extremely simple it has very little impact on altering how a skill is played. The Paragon board is really just a source of damage scaling and also doesn’t alter playstyle. This means that uniques in this game have an opportunity to fulfill this need, there are some uniques that do this. But it seems this patch they just made uniques thicker stat sticks with more damage rather than a means to provide alternate play style. Sure, many existing builds are stronger now, but theory crafting didn’t exactly improve and the flaws in itemization still remain.
  • @AleXelerate8
    "Tempers" that dont exist normally yet only on uniques... Give whoever made that GENIUS idea a raise and a drink.
  • @NokturnalMTG
    After playing Last Epoch and POE boat league, I was planning on skipping d4 this season until the expansion. However, these changes might be enough to try out
  • Sounds like fun. They're so heavy handed with feedback. Getting 1 shotted by pit bosses? No more 1 shots and they also do way less overall damage. Necros slow? Here, have 15 evades! lol. Should be fun to see what we can come up with from all the unique changes.
  • @marlon5889
    basically, after season of Loot Reborn, it's the Season of Loot Rework , just means that there's still a lot of work in the base game before they can incorporate additional real seasonal mechanics. but loving the balancing so far specially for the necro.
  • @jmalone1187
    Do we know if the unique changes are retroactive as well? Or will we keep the old unique if it is already on an Eternal character? Thinking how amazing it was to have an 1.09 occy in D2 or a 1.07 BOTD.
  • @shadowhunter0
    Not sure if the changes to that shred axe were enough to get people like myself to actually use but I would definitely try it out
  • @karag6556
    On the sorc staff of endless rage 20:21 i think you missed the biggest change, it doesn't do the 35% more damage to crowd controlled enemies anymore .. instead it does +170% fire damage lol
  • Nice. Its all in the right direction. I struggled with getting one shot by bosses in the pit but the journey towards it was a cake walk. Bash barb was way op. I enjoyed heartseeker rogue, pulverize and wind shear build. Frustration of not getting the correct temper is way to frustrating. Id like to se something towards enchanting, were you at least can select if you want the said temper to be placed or not. Thanks for vid. Excellent entertaining presentation as per usuall.
  • Does anyone know what became of crown of lucion, shard of verathiel, and the othwr bugged/op uniques on the ptr? I didn't see anything about them on the patchnotes
  • I get you with the ptr issues, i grinded for a couple hours trying to get the material needed to run the new activity, then ultimately just gave up, and dropped it.