Starcraft vs. Command & Conquer: History of RTS #2

2021-03-02に共有
Blizzard Entertainment and Westwood Studios dominated the real-time strategy genre from 1992 through the turn of the millennium. The battle between them swiftly improved the genre...but only one would survive the conflict.


Sources:
Blizzard Archive: Bill Roper Interview 1995 -    • Bill Roper interview 1995  
Blizzard Entertainment 10th Anniversary Feature - web.archive.org/web/20010211120109/http://www.bliz…
IGN: Warcraft Anniversary Interview - www.ign.com/articles/2009/11/23/warcraft-anniversa…
GamesRadar+: The making of Warcraft: Orcs & Humans: the groundbreaking strategy game that paved the way for World of Warcraft - www.gamesradar.com/making-of-warcraft-orcs-and-hum…
GamaSutra: The Making of Warcraft II - www.gamasutra.com/blogs/DavidCraddock/20200413/361…
Code of Honor (Patrick Wyatt's personal blog) - www.codeofhonor.com/
Computer and Video Games: Command & Conquer Origins - web.archive.org/web/20080329002219/http://www.comp…
GDC: Classic Game Postmortem: Command & Conquer -    • Classic Game Postmortem: Command & Co...  
Next Generation Magazine Issue #15 Page 94: Warcraft II Tides of Darkness review
Computer Gaming World Issue 109 Page 32: A Look Insider Westwood
Next Generation: Red Alert Tops 1.5 Million - web.archive.org/web/19970606035507/http://www.next…
Next Generation Magazine #41 Page 116: Command & Conquer Sole Survivor Review
Computer Gaming World Issue 165 Page 133: Command & Conquer Sole Survivor Review
Gameslice: Command & Conquer Tiberian Sun Preview - web.archive.org/web/19990221051136/http:/www.games…
Ars Technica: How Command & Conquer: Tiberian Sun Solved Pathfinding -    • How Command & Conquer: Tiberian Sun S...  
Game Developer Magazine February 2000 Page 46: Postmortem Westwood Studios' Tiberian Sun
Gamespot: Command & Conquer Tiberian Sun Review - www.gamespot.com/reviews/command-and-conquer-tiber…


Images:
Patrick Wyatt photo: undeadlabs.com/2014/01/news/bout-damn-time/
Allen Adham photo: www.invenglobal.com/articles/7941/the-king-of-game…

Video sources:
The Rarest Gamer: Close Combat: A Bridge Too Far (Windows game 1997) -    • Close Combat: A Bridge Too Far (Windo...  
Yshxod: Playing Warcraft 1: Orcs and Humans in Multiplayer (LAN/Internet) -    • [Yshxod] Playing Warcraft 1 : Orcs an...  
Pawel XPLXares: Janes AH64D Longbow Gold - Pentium166 + X52pro -    • Janes AH64D Longbow Gold - Pentium166...  
Irew3: Command & Conquer (C&C95) Multiplayer with Irwe #03 - 4 Player FFA -    • Command & Conquer (C&C95) Multiplayer...  
Cire2047: Warcraft 2: Tides of Darkness - Human Campaign Gameplay - Mission 14 -    • Warcraft 2: Tides of Darkness - Human...  
The CNC Channel - C&C RA Aftermath: PAWN - the 'hard' way:    • C&C RA Aftermath: PAWN - the 'hard' way  
NintendoComplete: Justice League Task Force (SNES) Playthrough -    • Justice League Task Force (SNES) Play...  
Stu: Diablo Warrior Full Game Playthrough -    • Diablo Warrior Full Game Playthrough  
Baal Nguyen: My Diablo 1 Battle Net Account (All char lv 50 + Godly Items) -    • My Diablo 1 Battle Net Account (All c...  
AGX860: Command & Conquer Sole Survivor Gameplay - Mammoth Tank -    • Command & Conquer Sole Survivor Gamep...  
BlizzardArchive: [HQ] Starcraft - First Trailer - 1996 -    • [HQ] Starcraft - First Trailer - 1996  
youmustisignin: Aeon of Strife (Loss) -    • Aeon of Strife (Loss)  
SergiuHellDragoonHQ: StarCraft Brood War - Gameplay (PC/UHD) -    • StarCraft Brood War - Gameplay (PC/UHD)  
Timpedia: Let's Play Command and Conquer Renegade Ep. 1 -    • Let's Play Command and Conquer Renega...  

コメント (21)
  • @zaqwsx41375
    Westwood vs Blizzard "You Either Die A Hero, Or You Live Long Enough To See Yourself Become The Villain"
  • The Westwood vs Blizzard saga is a perfect example of the 'you either die a hero or live long enough to become the villain' trope. But hey, at least the remaster of C&C was good... unlike that cacophony of horror that was the WC3 one.
  • @Hypno_BPM
    i remember waiting till midnight to play Red Alert against my cousin cuz we both had to make sure the phone lines weren’t going to be used lol.
  • @jeffl0385
    You do good work, I look forward to seeing more of your history videos, I love documentaries like this. Getting started on YouTube is hard these days, I wish you the best of luck!
  • Star Craft didn’t beat Command & Conquer. E.A. Killed Command & Conquer. This from someone who has played both and prefers SC\BW since they first came out. Also obviously no where as big as Star Craft’s tournaments, C&C:KW competitive scene is small but persistent. Considering what is happening with Activision Blizzard and its toxicity, C&C:KW competitive scene is a refreshing and wholesome departure.
  • Command & Conquer, Warcraft, Starcraft and Age of Empires, holy quadrilogy of RTS back in the day :)
  • @xieliming
    These two game companies were huge part of my childhood. Thank you for the nostalgia
  • Just wanted to say thanks for your great content, love these history of videos.
  • @Antimanele104
    Funny enough, Starcraft 2 actually pays homage to the original Command and Conquer series by naming one of it's master achievements for completing all other Melee Combat achievements, "Welcome Back, Commander". The name of the achievement is a nod to the famous line where EVA greets the player in the C&C series. It's always nice to see how games who became incredibly popular still respect the ones that came before them. Somehow akin to the double barreled shotgun secret reload from Battlefield 1, an obvious nod to the legendary FPS game, Doom. Respect!
  • C&C was somewhat more entertaining imo. Soviet Intel Officer: Agent Tanya's C4 explosives will be very useful. Even though she's not quite as skilled as Boris. Tanya: What? Yeah right. Boris is skilled. Oh, look at me! I can call in an air strike! Soviet Intel Officer: Sorry commander. I thought this channel was secure.
  • @troop5100
    Hey keep up your videos please. There isn’t much content on Retro PC gaming that goes into this much detail. Thanks for these videos. I’ve been waiting way too long for this.
  • Tiberian Sun and especially its expansion Firestorm had incredibly ambitious map design with destructible environments and hostile fauna and weather that could wipe out entire armies and even bases. Also they did achieve dynamic lighting and a day/night cycle. Unfortunately, that didn't change the fact that the core RTS gameplay was outdated and lacking. It felt like a reimagining of C&C1 instead of brand leaps forward like StarCraft and WC3 did.
  • That makes you wonder: Would Tiberian Sun relased in August 1998 - just as they planned would be able to diminish Starcraft success...
  • @gitv2987
    I definitely enjoyed this nostalgia overload, and look forward to watching many more.. I played command and conquer red alert online competitively and my best friend reached the number 5 spot.. Prior to that I had played warcraft 1 and 2, both my dad and I enjoyed those two games.. Also got to play starcraft on a local network with my art teacher and a couple career center students, I sucked, but it was so much fun.. Then after playing red alert, I was invited to an after school local network gaming session on the original Command & Conquer, and that was too much fun.. Thank you for taking the time to share your best information, and digging up new info on an awesome past rivalry between two snowballing companies.. North Blizzard, haha..
  • @Pulsed101
    A lot of work went into this very thorough analysis. Thanks! :)
  • @skyvipers
    "Can I have some shoes?" - GLA "worker"
  • Still remember playing on Westwood online. Great times. Also M-Player :(
  • Tiberian sun was such an ambitious game. From the destructible terrain, foliage and buildings aswell as it's A-life factor from Civilian and Mutant NPCs was almost game changing. There were some multiplayer maps where your enemy could be wiped out by native map AI before you ever even see them. While blizzard lives on as a corpse, westwood died a legend.