How Graphics worked on the Nintendo Game Boy Advance | MVG

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Publicado 2020-02-17
In 2001 Nintendo released the Game Boy Advance which had some familiar but also advanced graphical features that helped define the system into such a fantastic handheld. In this episode we take a closer look at the graphics subsystem for the GBA.

Watch My Other Videos In This Series:
► How Graphics worked on the Nintendo Game Boy -    • How Graphics worked on the Nintendo G...  
► How Graphics worked on the Nintendo Game Boy Color -    • How Graphics worked on the Nintendo G...  

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#Nintendo #GBA #Graphics

Todos los comentarios (21)
  • Correction : The GBA was released in 2001 and as the the release of this episode in 2020 , it would make it 19 years old not 22. Sorry for the confusion !
  • @dan_loup
    The GBA is one of the best "retro" systems to program for. Powerful CPU you can use C on, very simple yet powerful hardware, tons of memory.. Even if you use pure assembler like a madman, it's the ARM assembler that gives you a metric ton of registers and very few instructions to memorize as its a RISC architecture.
  • I remember thinking how advanced the GBA was when it first came out, like this was the pinnacle of humanity's portable video game evolution and things can't possibly get any better!😂
  • @lordgraga
    Great video, I basically kickstarted my programming career in my early teens by learning how to code C on the GBA. I released a few demos under the Milkmen name, and a game called Llamabost. All this was before coding tutorials online were really a thing, and most of what I was thought came directly from the GBA Dev community on IRC and forums. Today I’m a professional game developer, so I owe them a lot.
  • @jfkd2812
    As a programmer, I really appreciate the level of detail that you go into in your videos. Great explanation!
  • @Thrashman138
    This is arguably my favorite video game system of all time. The library is breathtaking and simply unique. What an incredible piece of hardware.
  • @3DSage
    YESSS! I taught myself to program on the GBA! Minecraft, Zelda, and now goldeneye. Its not easy to make 3D on the GBA but I found a way.
  • @samuraispiritsx
    I remember my friend Joe getting an import GBA the week it came out in Japan and bringing it to school, it was one of the most glorious systems me and my friends ever looked at, blew us away.
  • @MultiWirth
    5 years later: How Graphics worked on the Nintendo Switch
  • @hpblast
    Seeing Golden Sun in this video brings back such great memories! Best underrated game ever
  • @jebreski
    I still remember the day I got my GBA... so many phenomenal games for that system. My parents were reminiscing about it with me and remembered being amazed by me and my cousin playing with a link cable. Good times.
  • "The GBA has all these graphics, but you can't see them on the stock model screen"
  • From a video editor to another, your work impressed me straight from the start! I love how you recorded a separate video for each layer to make the 3D layer explanation/animation, brilliant!
  • @TheUFCVeteran
    Just wanna say thanks for all these videos you make, they've taught me lots about things that I had no idea about (how a certain console's security worked/graphics for some systems), but I always find it super interesting! Thanks again!
  • @BlueHarvey100
    10:11 almost 22 years since the launch of the GBA ... wasn't that the Gameboy Color though ? I mean the GBA launched in 01
  • @joeyvdm1
    Thanks a mill bud. Been waiting for the continuation of this series. You know your hardware inside out.