How I Made the Most Terrifying Minecraft Mod

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Published 2023-07-11
Twitch:
www.twitch.tv/gargazoid

Patreon:
www.patreon.com/gargin

In this video we will be going over the inherent potential creepiness of Minecraft itself, the horror of cave sounds, and how we can use them to our advantage to make a terrifying Minecraft mod.

The files for the mod are still being reviewed by moderators on curseforge, but you can follow the mod here to see when they are approved:
www.curseforge.com/minecraft/mc-mods/cave-dweller

And here is an alternate download link on google drive:
drive.google.com/drive/folders/1Gk0gPDWDttNA18HgPZ…

The mod is for Forge 1.19.3, and requires Geckolib 4.0.4 or above.

All Comments (21)
  • If you make it spawn in forests at night but only flee or stare, you'll have a truly herobrine-level threat
  • @TroubledTrooper
    To all the younger people, this is what the community thought Endermen were going to be before they were released... No joke.
  • @justroli
    "A game where horror elements don't belong" Mojang adding the sculk and the warden: "Yeah, this phrase won't last long"
  • @schmidt8755
    - Randomly creates an amazing (and scary) mod - It blows up in popularity - Proceeds to never mention/touch it again - Refuses to elaborate further
  • @tooneysailor
    Imagine a "remove cave noises" mod, but it actually adds THIS
  • @TyphoonBeam
    "Baby zombies aren't scary at all" The entire hardcore community:
  • @ecko
    10:43 I'm hitting ESC and leaving the game mate 💀
  • @FHBStudio
    Here's a few improvements, I think, to make him even scarier: 1) Allow him to climb walls (so you can't toss him off a cliff and hope to be safe) 2) Allow him to get out of boats/carts/other mob traps 3) Allow him to manipulate blocks like the Enderman (to dig through walls 4) Allow him to cross liquids safely (lava, water) so that's no easy escape either.
  • @o_o6983
    The actual scariest noise is when you're playing some minecraft late at night and whilst strip mining your pickaxe breaks
  • @chilldogs1881
    The idea of the cave noises getting slowly more intense and loud to mark the arrival as it gets closer to you is just terrifying
  • @antonio_fosnjar
    Earlier versions were even emptier, when I played them as a kid, there was always this felling that someone is watching me, sometimes when I watched enough creepy pastas I couldn't even play the game alone because of that feeling, which is hilarious while talking about Minecraft. One time my world got corrupted and deleted, so I made a new one, somehow the corrupted world got mashed into the new one and all my buildings got generated again, while exploring I came across my old mineshaft and started literally s*****g bricks. One of the most surreal experiences I ever had
  • @psyxypher3881
    Honestly, the thing I find most terrifying about Minecraft isn't the cave noises. It's The Void. Just...knowing there's an endless void beneath my feet, waiting for me to fall in. Notch could have made the last layer of bedrock unbreakable or made the world generate infinitely...but he made the void. Freaky.
  • @-Agent_47_
    Things that should be added based from other comments, 1) let the cave dweller climb up toyou when towerering 2)let there be a very rare chance the cave dweller can spawn on the surface during night a distance away from you and runs away when spotted, but never attacking, just stalking you. 3) when the cave dweller is low health, let it scurry away clutching its wounds, but never really dying
  • @hypedthief1711
    I feel like if you defeat him he shouldn't die, he will just clutch at his wounds and scurry off, just so you know that he is still out there, biding his time, recovering and waiting to strike once again.
  • @SpringySpring04
    Someone mentioned in another video that a really good mechanic for the Cave Dweller would have been that caves don't randomly spawn any mobs, hostile or otherwise, leaving just the Cave Dweller to be the only thing that could spawn. Thinking about it now, I feel like that would totally fit, considering that most of the time when it does spawn you're already busy fighting off like 13 skeletons and then this guy just shows up because you accidentally looked at it while swinging around with your bow...
  • Love how moders always make better game mechanics in less time than the devs take to introduce a new tree lol
  • @Woundedmouse
    For me the scariest part about Minecraft is single player. The reason for me is the thought of how alone you are in the game, in top of the cave noise it amplifies it.
  • @IgorUsePro1347
    I think that the "fleeing" part of the monster is just genius. You hear a noise, get scared, see the monster briefly, now you are even more scared, as you've just confirmed that there is a danger. And then it runs away. You've just lost it. It's there, and it can attack at any moment, you are now certain that there is something out there that probably wants to kill you, and it also knows where you are.
  • @FoxUshiha
    In the real life, there's a lot of scary sounds that happens when you are in a deep cave. Those are created out of movements that the earth itself does when its tectonic plates are moving and dragging each other
  • @jamminhead
    Thought of a cool idea: The longer your in a cave, the stronger each encounter will get. This resets once you go to the surface