How to add humanoid animations in Godot 4

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Published 2023-09-23

All Comments (21)
  • @michaelwhite5933
    So far this is the only source I have found showing how to use the custom function tracks on an animation library at 3:12. Thanks so much!
  • @bitwizard64
    Jungaboon's on a roll with all this great new content!
  • @EricDaily
    This is an incredibly useful tutorial
  • @illkyill376
    this video helped me solve a completely different issue i was having with blender exports that had me pulling my hair out. thank you man
  • @targoroth
    Love to see a wall running tutorial and a small actual game tutorial with creating a scene and enemies next :) Subscribed!
  • @Betegfos
    Nice, Would like to learn more about the call method function and how to manipulate animations from scripts.
  • @pvpworld
    welp i was hoping youd go into animationtree and implementing it to the player
  • @dinkleburg43
    It would be much more useful now to know the right way to attach the weapon, and dynamically move it in the characters hands. Been a bit of a nightmare for me trying to figure it out my own way, cant find ANY tutorials online. My current solution is uhh... pretty jank. Really would love to see how you set the interactions between the player and weapons! (3rd person??????? owo)
  • @ryannguyen7277
    Great tutorial man! I noticed you used Unity earlier on in this channel? How have you found the transition to Godot?
  • @Mriganka2S
    Honestly, they had to make the asset staging process an absolute nightmare. I hope they fix this in the upcoming versions. So many steps to do just a few simple things.
  • @FederxDev
    will you release the code for this tutorial as well? having an "enemies shooting at you" tutorial would be very useful to me.
  • @alexthezephyr
    Hey, can you make a tutorial on godot3 on how to add animations to a skeleton? I'm losing my hairs trying to add animations, tried gltf format, glb, nothing works
  • @pvpworld
    I'm really struggling to figure out how to blend lower body and upper body animations.. If i have several different guns / weapons that require different upper body animations, how do i blend them with all my lower body animations like idle, walk, run and jump? Do i need a separate animationtree for each equippable weapon that requires its own unique upper body animations? id be super grateful for a tutorial on this..
  • why do i have more subscribers than you. this is way better than any content i make
  • This won't work if the original character with all the animations and the newly targetted character don't have the same rig and bones. Mixamo uses different names for their bones and if the new character isn't mixamo rigged then the mixamo animations can't be applied.