Is Project Reality Still Better Than Squad?

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Published 2024-06-16
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War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

Project Reality vs Squad is a tale as old as time, but with Squad's latest updates and PR's lack of them, has the student finally become the master?


Music:
Power Pulse - Christoffer Moe Ditlevsen
Fool Me Twice - Jon Sumner
Paired Up - Max Anson
The Battle Of The Nile - Grant Newman
41 clicks from the sun - Hampus Naeselius
Fallout Jig - Dillon Knighton
Act Calm - OTE
Lock Stock - The Big Let Down
Refined Enlightenment - Howard Harper-Barnes
Chapters - Aerian

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0:00 - The intro
1:42 - War Thunder
2:46 - A series of concise and well thought out arguments

All Comments (21)
  • @slorgs
    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/slorgs War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
  • @MrSqueasil
    the small town vs city analogy is just perfect.
  • @marksalmon6403
    I’m sry, squad is almost a decade old? Fuck me, time flies
  • @user-zg8uf8fn2n
    That story about a small rural town, that's so freaking true. Lots of love for this kind of content. "Cheers mate" - project reality british voice actor voiceline
  • @Texshy
    There's one thing PR has over Squad, doesn't require a high-end CPU to keep the framerate over 60 consistently.
  • @matiasgarcia886
    I came here not knowing Slorgs shanked me on that construction site. Sharing some of that London culture I see
  • @567sinclair
    I swear playable cas was part of the early access promise of squad when i originally bought the game
  • @davidm5202
    Squad is better better graphics and physics but project reality still has a place in my heart
  • You play Squad because it's new and nice looking. You play Project Reality because you are a veteran-milsim-gamer and you have seen the worst of humanity in action.
  • The level of gameplay quality on a random average PR public server in PRs hayday was better than anything you would encounter on any clan hosted server in arma or squad
  • Coming up on 18 years of playing PR, having played squad since pre alpha. I think your analogy of PR being the small town vs big city SQUAD is the most accurate analogy of the two separate spaces I can think of.
  • Okay that's cool AF, that Arma level Coordinated CAS is something I didn't expect to see
  • Squad is the equivalent of getting a flashy expensive smartwatch as project reality is like getting an old school mechanical one
  • @AbuHagag1
    Just give us CAS and fix the goddam driving physics and this game would be 10x better, yes not PR level sadly but way better than it is now.
  • @HinokasArabfan1
    Lovely squad. Once I finish work next week, I'm dedicating my weekend to play as a squad leader.
  • @DeffoSpaniel
    One thing Squad ought to change are the damage values for vehicles. In PR I remember taking out lightly armored vehicles & trucks with a single RPG to the engine. In Squad, a logi truck can survive an RPG... the vehicles are just way too spongey
  • @Thraakull
    Before even finishing the video, after playing Hell Let Loose today for 8 hours (free weekend) and also spending 12 hours in Squad in the past, but also having more than 200+ hours on PUBG and DayZ, I have to say my opinion that in games like these, the trend of having maximum possible graphics on a high tier end PC is ruining it for me - sure, my budget PC could have been a high-end machine also if I have had invested more, but comparing all these games together, I cannot help but feel like that visual quality is most needed distance-wise and also anti-aliasing wise - AKA the visual concrete foundation of such games is that I should be able to see what everyone else is seeing even on a potato PC - fuck nice effects and such, models, shadows, rendering all that should have a foundation in a performance low-budget range, like the engine itself imho in each of these games does not needs some fancy stuff, what I have found to be the MOST CRITICAL aspect of such games is imho sound design, where all of the sounds should be pitch-perfect in communication to each individual player. To summarize: for visual I do not need extra quality textures, I need fucking A-tier visibility of objects that is not hindered by performance, same goes for audio, which imho should be universal and the most fine-tuned aspect of any tactical shooter.
  • @IRT90s
    Yes PR is still currently better than squad