Balance changes are coming...

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Publicado 2024-07-24
In today's video I'll be talking about the work in progress balance changes coming in August! I hope you guys enjoy the video, subscribe for more content!

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Todos los comentarios (21)
  • After all the evolutions, tower troops, and busted cards, it feels weird seeing patch notes with actual weak and underwhelming cards getting well deserved buffs
  • Now hopefully they can balance the deals in the shop from being too prevalent as well.
  • Dark Prince still in the corner, excluded from his "charge after x distance" pals
  • The Void nerf hurts but it was deserved as one of the best cards in the game
  • It's important to remember that Arrows are everywhere because Goblins, Firecracker, Princess, Evo Skeletons, Goblin Gang and Dart Goblin are everywhere. The meta is going back to bait and cycle
  • they should rework Zappies, virtually 0% use, buff it to place zappies a little further apart to prevent spell value and make an evo where the zaps get progressively faster until it stunlocks tanks
  • The void might be just as nasty because the lowest tier buff will make blocking harder.... if im not mistaken it'll one hit skeletons now edit: still no 1 shot, so my point is pretty much invalid
  • I love how people see an evolution and instantly call it op but then it gets a reality check and isn’t that great like barrel and gg. But the one evo everyone thought would be balanced is the best one
  • void won't kill sparky anymore after the rework and it still will take two hits to kill skeletons and bats so definitely a nerf.
  • It's crazy how this balance changes are regular cards and not pure evolutions like last months
  • Gib machine getting a buff scares me even though its much needed,I still get PTSD of a rocket hitting my tower and taking half my tower
  • Well don't really feel like these buffs are significant enough to bring the cards back in the meta and void is still gonna be void.
  • man i love your hardwork trying to inform everyone bout stuff and maks th better players
  • The hit speed / time stats for the GM and CC are just 1 buff but written in 2 different formats. Hit time of 1 second is 1 hit/sec, hit time of 2 second is 0.5 hit/sec, hit time of 0.5 seconds is 2 hits/sec, etc... So both of them are getting 1 buff each, not 2 buffs. It is just written in 2 ways.
  • Im looking hard at that cannon cart buff. It's already sneaky good. This could push it into the spotlight.
  • I feel like people aren't realizing how much better that Cannon Cart buff makes it. Having a Cannon Cart behind a tank or something will just shred through everything lmao