FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

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2022-04-09に共有

コメント (21)
  • @KazeN64
    Since this keeps being asked: The RAM add-on added around 1-2 FPS in the final result. Adding more RAM to a system that already has enough usually does not help. The only reason it helped here is the specifics of the RAMBUS and the manual RAM aligning..
  • @burnte
    This shows what “standing on the shoulders of giants.” Dozens of people barely pushed out M64 in the 90s. One man was able to triple the performance, but because of what know;edge has been developed and shared in the past 25 years. Amazing work, sir!
  • >Is one of the greatest programming minds alive >Dedicates his genius to Super Mario 64
  • Reading and rewriting an entire game's source code just so your mod runs faster is such a power move. Vroom vroom.
  • Imagine going back in time, infiltrating Nintendo's HQ overnight, and just replacing the code with this one, and leave a note like "L is real"
  • @cconnors
    "You can either learn these or go outside and touch grass." - The duality of programming.
  • @zubirhusein
    You can't blame the devs all that much either, since Super Mario 64 was a launch title. They only had so much time between when the system was available to begin developing for and when the console had to be released. 3D games were basically brand new so it's a very commendable effort.
  • @wiiu7640
    If this was possible 20+ years ago, imagine how unoptimized games are today.
  • He's not the man Nintendo hired, but the man they needed.
  • @Bingle1
    "if you just program well, you don't need to prevent crashes" is an absolutely insane (but not entirely wrong) thing to say and I absolutely love it. I can't get enough of your channel :D
  • I love how he not only improves the original code, explains it easily, but also doesn't shit on the original developers and pretend like they were incompetent.
  • Kaze is just the best. My favorite thing is that he doesn’t give the original developers any grief. There was just not enough knowledge available to have done all of this for them. Really honorable thing to mention. Thanks Kaze.
  • @s0david
    Two great quotes that will stick with me from this video: "You either get to know about these things, or you get to go out and touch grass every once in a while. It's a strict either or, you can't have both." "RAMbus goes vroom vroom."
  • Kaze: Yeah I optimized the source code for Mario 64, took a couple weeks. Nintendo: Source code?
  • @zoiosilva
    This is pure backend refactoring bliss! Writing good and optimized code is an art and should be valued more by all development companies. This is why I think all games after some years of its sales end should become open-source.
  • @HiimIny
    kaze is literally the giga chad at this point some jacked dude just going "yes I have spent two years re writting and optimizing the source code of a 20 years old game, how could you tell?"
  • This knowledge in the 90's...Imagine how things couldve been
  • This is INSANE. The map you demonstrated on looks like it could have been a GameCube launch title, and yet somehow runs on a real N64.