3 TERRIBLE Heart Pieces in The Legend of Zelda

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Published 2024-05-09
Usually collecting a piece of heart is something to be celebrated, but occasionally it can feel like a huge disappointment. That's why in this video, we'll look at 3 of my least favorite examples throughout the Zelda franchise and explain what makes each of them so terrible.

And if you want my take on what the absolute WORST heart piece in the series is, check out my video on it here:    • The WORST Heart Piece in Zelda History  

But what do you think are some of the worst pieces of heart in Zelda? Let me know your picks down in the comments!

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0:00 Intro
0:51 Honorable Mention
2:35 3
6:13 2
10:50 1

#zelda #ocarinaoftime #tearsofthekingdom

All Comments (21)
  • the most infuriating thing about this video is that we can't even get a full heart container; it only covers 3 heart pieces
  • @J0J0Jetz
    Not having the knowledge that you could simply strafe along the left side of hyrule field in twilight princess while carrying the hot spring water wasted hours of my life.
  • @reptarien
    I'd bet the reason the Magic Armor isn't the final reward of the trading quest in Wind Waker is because the devs realized late into development how mundane and tedious the quest was. As well as downright stupidly confusing with trading items BACK TO THE SAME GUY... so potentially it was a somewhat last-minute decision to switch the rewards so that players weren't missing out on something somewhat important for failing this quest.
  • @PegasusBrill
    For me, the piece of heart that didn't feel worth it was the Secret Shrine in Majora's Mask. Mainly because one thing, you can't go into some of the rooms until you already have enough hearts. To rematch the Garo Master, you need 16 hearts. To go through all of that to get enough hearts just for the final reward to be another piece of heart just felt like a ripoff to me.
  • @CummingsC4
    Having to remember where the frogs were and realizing that they were important for the first time was a great feeling. That piece is way easier than any rupee quest, and I look forward to the song every playthrough. Plus, fighting Goht is always a treat so there's no problem getting Summer back.
  • Honestly? Mentally, I never factored in acquiring Don Gero's Mask as part of the frog heart quest. I considered the masks their own rewards. Although, I think you're correct to put them in sequence as you did.
  • @KairuHakubi
    it's kinda funny how the most recent era of zelda has zero heart pieces.. yet it's the first time they would actually be really useful beginning to end, because no matter how many hearts you get, there are enemies that'll make you wish you had more. whereas most zeldas, you get 10 hearts, you're immortal.
  • @Ryan-Petre
    This is very technical, but I'd argue that getting the Don Gero mask and getting the heart piece with the Don Gero mask are two separate quests, considering the mask has utility outside of the frog quest (trading it for the Fierce Deity Mask). I always just get the mask and don't bother with the heart piece. Technically speaking, you also need the Bow, Lens of Truth, Goron Mask and dozens of other items to finish the frog quest, but in other instances you wouldn't consider gathering pre-requisite items to be part of the sidequest itself.
  • @sobblegaming350
    5000 rupees in majora's mask for a piece of heart is so overly ridiculous. What's even the point of grinding for it.
  • @MumboJ
    "Just because I'm bad at something, doesn't make the thing itself bad" Except for the Harp minigame, that one can sick a duck. I will defend Skyward Sword's motion controls to the high heavens (and god knows they get a lot of hate), but that f&%$ing harp is the absolute worst.
  • @GarryDumblowski
    Id like to give a special shoutout to the Beedle Heart Container in ST, mostly because you have to spend several IRL days to get it. For one, you get it by spending 5,000 Rupees at the shop, and until near the end of the game whrn you start accumulating Alchemy Stones and Regal Rings to sell to Linebeck for 2,500 apiece, you just don't have the funds to buy a Rare Treasure for 1,000 Rupees every time you see him, so you can only start accumulating points until near the end of the game. To make it worse, though, you can only buy one Rare Treasure for every real-life day, so that means the Heart Container will take probably at least three real days of opening the game just to buy a Rare Treasure at Beedle's Shop Ship. And just to make things that bit more annoying, once you spend 2000 Rupees, every item in the shop is sold for 10% off. Considering ST is a relatively short Zelda, I just dont understand why you need a time commitment to 100% it.
  • @Loudermonkeyboy
    In my opinion the single worst heart piece in the entire series (which is technically a heart container but same thing) is the Masked Ship heart container from Phantom Hourglass purely due to the absolutely absurdly cryptic way to get it to appear. You have to play the game during very specific real life time periods. Between 10am to noon on weekends and 10pm to midnight on weekdays, according to the DS clock, Beedle's ship will be replaced by a masked ship where you can buy a heart container for 1500 rupees. The problem is that the game never tells you this or even that the masked ship is something that exists so if you never play the game during these real life time periods then you will never be able to get this heart container. Sure it's not hard to get once you know how to make it appear, and getting 1500 rupees is completely trivial in Phantom Hourglass. But if you don't know then it's basically impossible to find without a guide and even then certain guides don't even explain it properly and just say that the masked ship shows up randomly adding even more confusion to the whole thing. To give some personal experience, it took me several years to get this heart container even after 100%ing the rest of the game numerous times just because I never played the game during these specific times.
  • The rock sirloin actually isn't random. It's just that without an indication, you won't know which one it's in once the whole thing is spinning, but there's an easy way to narrow it down. First, before you start the chandelier spinning, Goron roll up and hit the one piece that you can reach; that's your marker. The rock sirloin is always next to that piece you just broke. I keep forgetting whether it's the one on the right or left, but it's the same one every time. :3
  • @MaxAutoAttack
    Delivering water to a Goron Trading with Gorons Using a Mask that requires the Goron form to obtain And, I guess a Goron figurine is required for the Minish Cap heart piece, sure, that counts Rolling bois out here handing out a full Heart Container of pain
  • @avatarninjacat
    Yo what a great surprise today. The Minish Cap heart piece video is one of my favorites so I'm hyped for this.
  • @wompastompa3692
    For Clock Town archery, were you playing Majora on N64? If not, the aiming is borked because no one properly maps the analog zones for the Z64 games. The main result is that you lose fine control because the zone between deadzone and full tilt is miniscule. Even Nintendo's own rereleases of MM and OoT are guilty of this. It's a known phenomenon in their speedrunning communities and some guy even sells adapters to combat this. Yeah, even with the trivial route to the goron, that part of the quest is a giant snoozefest. "What disqualifies the Savage Labrynth from this is the fact you're ACTIVELY engaged the whole time." *shows footage of a redead taking control away from you Funny. Rock Sirloin is always in the same pot. The "randomness" comes from losing track of which pot is which after they start spinning. EDIT: Just remembered, Dampé's is the worst because 1) he's so slow 2) reloading the area to speed up the dig rate nullifies the 15-dig guarantee and MOST IMPORTANTLY 3) you can actually permanently miss it if you dig it up and leave the area without grabbing it.
  • @XBladenoJutsu
    I played Twilight Princess for the first time recently (GC version), and I couldn't help but burst into laughter hearing you go on about the rupee donations. Ever since the very early parts of the game, I had been constantly full on rupees, to the point that it became a constant annoyance for me to find chests, only for there to be rupees in them, and have to put them back. This remained a trend until the very end of the game, where thankfully at the later points, I could just put the Magic Armor on just to empty the chests. There was not a single point in the game where I needed to grind rupees. There's simply way too many the game throws at you just playing normally. So about the donation part, first, I did the Castle Town donation as soon as I got there (my friend told me to just give him rupees, and I just want to dump them so I did), gave the bugs I had up to that point to Agitha, got the 600 rupee wallet and got that heart piece straight away, then later on the 1k donation followed by the 2k donation in Kakariko (I was trying to figure out how to bring spring water to the Gorons and thought that was the way before realising the barrel delivery thing was right there), and I even deliberately stopped giving bugs to Agitha until near the end of the game when I had them all, AND went out of my way to give hundreds of rupees at a time to the bird in the forest during the duration of the playthrough just to try to keep my wallet empty, and I STILL had too many rupees to where those donations were no issue.
  • @cammyp4808
    I know you said skill based ones shouldn't count (for a valid reason), but Octoball genuinely sucks so much and feels completely random at times
  • Hard disagree on the frog one. 1) Goht is like top 5 bosses in Zelda history, so fighting him again is always a treat. 2) Running back and forth to do shit is basically MM's whole schtick, and between goron rolling and song of soaring, navigation is pretty smooth. 3) You see the first frog when getting the stray fairy on your first cycle, two are (technically) mandatory minibosses that clearly cut to them turning back into frogs, only possibly tricky one is the Swamp, but you'd likely see it on the boat tour or when water skipping around. 4) The bow / ice arrows basically act as a "warp" as well, letting you bypass most of the dungeon and go straight back to the minibosses. 5) Frogs Like, literally was replaying it a few weeks ago, and spent about 5 minutes doing it on the side while waiting for my Sword to get upgraded (although I got the mask in a separate cycle, but I also fought both minibosses without a sword, so I feel like those cancel out :P)
  • @indigofenix00
    I feel Don Gero's quest would have been appropriate for a mask that actually does something cool. On another note, I think it's disappointing how many masks in Majora's Mask have no purpose but to get you a single Piece of Heart. Admittedly they are also collectables to get the FD Mask but I would have liked if more of them had an actual function like the Bunny Hood or the Stone Mask.