How to easily create radial array objects in Blender
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Published 2022-09-29
This specifically highlights why Blender is an amazing design tool. As it allows completely procedural setups to be created fast! And then, we only need to model a small part and see the beautiful result everywhere.
The output doesn't need to be a perfectly radial array either. It can work in many other ways like? 👀 Array on a curve, or deform with a lattice. Any other ways?
Blender is a great mixture between the freedom to create in Maya with the inherent and very easy-to-use parametricism that can achieve results like Grasshopper, while preserving some of the precision that people may be used to from Rhino and Sketchup.
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All Comments (9)
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Wow, that is so simple! Thank you so much for sharing this!
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Thanks for sharing =)
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Great video? Will this work with custom meshes? I‘m trying to make a vj loop (like Mutual Rytm animations for an Example)
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great video, cant figure out why my mirror modifier is mirroring along the right edge instead of the left edge on the y-axis; as a result, I do not get a trapezoid
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that is " can " - thanks Sir. Great Lesson
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Can't find how to do this if you're note " centered " on the very origin of the scene, it's driving me nuts. Like I have a wheel rim that is not on the center of the scene and when I append the damn empty plain axes, it's location info is that it's not centered so it's messing everything up, I don't know how to deal with that
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how did you move the origin point from center to x axis, @0:20?
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how do u change the rotation manually i dont get it