How to easily create radial array objects in Blender

Published 2022-09-29
🎓🎓Learn more about this process in this course - www.futurly.com/s/store/courses/description/blende… available on @Futurly . This setup is useful for architecture, mandalas, or any other modelling task.

This specifically highlights why Blender is an amazing design tool. As it allows completely procedural setups to be created fast! And then, we only need to model a small part and see the beautiful result everywhere.

The output doesn't need to be a perfectly radial array either. It can work in many other ways like? 👀 Array on a curve, or deform with a lattice. Any other ways?

Blender is a great mixture between the freedom to create in Maya with the inherent and very easy-to-use parametricism that can achieve results like Grasshopper, while preserving some of the precision that people may be used to from Rhino and Sketchup.

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#blenderarchitecture #parametricarchitecture #architecturedesign

All Comments (9)
  • @Technofier
    Wow, that is so simple! Thank you so much for sharing this!
  • @M03NS
    Great video? Will this work with custom meshes? I‘m trying to make a vj loop (like Mutual Rytm animations for an Example)
  • great video, cant figure out why my mirror modifier is mirroring along the right edge instead of the left edge on the y-axis; as a result, I do not get a trapezoid
  • Can't find how to do this if you're note " centered " on the very origin of the scene, it's driving me nuts. Like I have a wheel rim that is not on the center of the scene and when I append the damn empty plain axes, it's location info is that it's not centered so it's messing everything up, I don't know how to deal with that
  • @9845elmar
    how did you move the origin point from center to x axis, @0:20?