Does "Switch 2" Deserve to FAIL HORRIBLY?? | Spicy Take Salad

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Published 2024-07-26
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It's time for another episode of Spicy Take Salad, where I read your controversial Nintendo opinions.

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"Reloaded Installer #11" by LHS.
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All Comments (21)
  • @Octav2000
    For the switch 2 should be a wii u level fail HAVE YOU EXPERIENCED BEING A NINTENDO FAN IN THE WII U ERA PLEASE NO NEVER AGAIN
  • @DylanRussell
    Spicy take salad seems like a problem because of course people are going to make their opinions as controversial as possible in hopes of getting it noticed, likely doesn't mean they actually think that though
  • The "Nintendo deserve to fail" stance would also result in a shit ton of layoffs, people either don't understand this or don't care
  • @Azran127
    Let's just fuse Mariokart and Mario Party. Mariokarty! ...Wait, what do you mean they had a car in Mario Party and people didn't enjoy those games?
  • "I can't stand it when videos are interrupted by mid-roll ads " Arlo, you beautiful creature.
  • @Blastronaute
    I get the want for Nintendo to have a fire out under them with a ‘failure’ era but I think people forget how barren most of the Wii U era was. We as consumers would also have to go through a period of worse games that come out less often.
  • Regarding games cooking for too long, this can also mean that large portions of the game were scrapped and had to be redone. This could be due to poor planning by the designers or executive meddling, but the result is the same: a game supposedly in development for several years coming out looking like it was cobbled together at the last minute.
  • @kale280
    Anything that isn’t a switch 2 would be a step back. I do not want to buy 2 different systems js to play all the Nintendo gamed
  • @bibliofowl
    Tears just needed a more fleshed out main story, in my opinion. Every single Sage having nearly identical dialogue at the end of the dungeons was lame. I wanted to know more about the original Sages. Only one of them was even a named character. Each dungeon clear should have taken the player back to a corresponding mission in Early Hyrule with Zelda as the main character.
  • @Scott...
    The idea of conjuring a massive failure to humble Nintendo is genuinely super ignorant to how much a a cruel reality that would be. We’re talking mass layoffs and downsizing from all of the growth they’ve accumulated across the Switch, imagine all of the innocent employees and creatives who would get caught in the crossfires. Nobody deserves to have that treatment just so smug weirdos on Twitter can one-up a handful of executives.
  • @deefdragon
    Mario Party's biggest flaw is a lack of maps. Mario Kart games nowadays start with 30+. Mario Party games get 5 or 6. I can 100% see Mario Party being a lot bigger if there were more maps. Edit: Related, Mario Party needs DLC.
  • @elesfinter9753
    Never ask a man their salary, a woman their age and Arlo what his opinions are on the Zelda series
  • @Gibdoh
    The “Nintendo failure era” hot take is nullified by simply hoping Nintendo makes good games. A failure era would lay off a ton of people and probably irreparably damage the company given the current landscape of the industry
  • @ff10fire666
    As long as the switch 2 has a better name, indicate that it's a sequel, not an add on like the Wii U and allows backwards comparability, it will sell well. Not switch and Wii numbers but decently well.
  • @palas2891
    When talking about the Switch's lack of gimmick, you actually forgot about it's two gimmicks, which is fitting because so did everyone else: the JoyCon's HD-Rumble, and the IFR-camera on the bottom of the right one. The only games I know of that actually use those are 1-2 Switch, a few minigames in Super Mario Party, and Nintendo Labo.
  • @matthewmuir8884
    For Tears of the Kingdom, thanks to the GDC presentation, we now know why it didn't fix a lot of Breath of the Wild's problems. Most fans I suspect imagined that TOTK would add on top of BOTW; adding back in everything BOTW had sacrificed to achieve its vast open world and complex physics engine. However, the Zelda team confirmed in a GDC presentation this year that the goal of TOTK was to double down on the vast open world and the complex physics engine; hence the sky, the depths, the caves, and ultrahand. The presentation also confirmed that the thing that took the most time was ultrahand, as it meant making literally every object in the game into a physics object. Ask anyone who works in software development, and they will tell you that they're amazed that Nintendo managed to implement ultrahand within six years.
  • 4:00 - The biggest disconnect here is called Time Investment. Mario Kart takes roughly the same amount of time no matter how many players are going at once, and that all depends on how many races everyone wants to do. Mario Party on the other hand takes longer the more people are involved. One game typically takes at least an hour on normal settings (20 Turns), but everyone navigating menus and strategizing and having to be ready to play the mini-game and that's not even accounting for a break to get a snack, or go to the bathroom, or having that one player who will not get off their phone and doesn't know what's going on anymore by the time it's their turn. So.. nah, nah, bad take.
  • @blu3g
    "To me, above all else, a game has to be fun" *Princess Peach Showtime BGM starts playing* I see what you did there Mr. Kane
  • @Mattriix
    I enjoyed Palworld but idk for being an "open world" there is no "World" to explore No notable towns, characters, music, just kinda empty