What Pokémon Can LEARN From Palworld

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Published 2024-02-09
Palworld is being called a Pokémon rip off time and time again, but a lot of the things people say about Palworld are just flat out not true. So I'd like to talk about what makes Palworld different and why it's not a Pokémon rip off at all

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All Comments (21)
  • @7Exartive
    3:17 "You don't get attached to Pals in Palworld" strangely this is what i felt with pokemon because mostly the only bonding time you could get was when you fight together.
  • @daman8492
    "This thing is Piplup." Yes, it's called a penguin.
  • @MegaVirus700
    I think you can get more attached to pals than Pokémon IMO, simply from the fact that you have more than just your party in palworld. In pokemon, you're really only getting attached to like 6 pokemon at a time and past the 6th catch, someone's going in the box and chances are they're not coming back out. Palworld has your party of 5 plus 1-3 bases with like 15 pals each. In palworld, if i want to just chill and spend time with my creatures, I'll just walk around my bases where theres 15 of them hanging out and living their lives and doing different things. What's the equivalent in pokemon, looking through the static sprites in the pc? Taking 6 pokemon out at a time for a picnic and letting them roam in a circle with a 15 foot radius? What Palworld does right is it lets you actually care for the pals. You can work towards nicer beds, food, build them houses and they take part in that process with you. We don't even get wallpapers for the pc boxes that look like environments anymore, so the pc just becomes limbo for pokemon. It was nice being able to organize them by the scenery they'd be found in and pretend the pc was a nice simulated environment.
  • @DifunctedReble
    3:17 "You don't get attached to Pals in Palworld" This keeps getting brought up by Pokephiles (Nathan S; Behaviour Interactive "DbD"). Being attached to a virtual creature is wholly up to the player. At the end of the day if you aren't attached that is on you. A skill issue if you will. Now if you'll excuse me I'm going to take the first Lamball I caught, Ser Wiggletuff the Slacker, and steamroll a boss with Dragon Meteor.
  • people also believe that Pokemon created the monster taming/catching genre, when in fact it didn't, that honor goes to shin megami tensei series, so atlus started the genre, also, game freak doesn't want to hite more people because they don't want to lose their indie developer status, and yes, they are still an indie studio
  • @_StarlightRose_
    What the pokemon company can learn from palworld: stop rushing the devs and just let them work Like seriously, just make some more charizard merch. You'll make your money anyway.
  • @diostaku2
    Pokemon is the best example in the industry of the law of least effort, there is literally no other franchise that can get away with such low product quality, and that is the problem here. The games will never improve because sales continue to increase no matter what, it's literally the consumer's fault, it's that simple.
  • @GothxRegi
    By the way, the thing you said about evolutions, uh, I feel like Palworld does not need evolutions, it actually makes each individual Pal feel more special, plus even the weaker Pals can still do really well in late game compared to certain Pokémon in Pokémon that are non-evolving ones. It actually plays out well in terms of balancing, in the end.
  • @justinn8541
    The first thing Pokemon can learn is how to realse a non-buggy game.
  • @SuperMetalyrics
    Finally someone said something about the insanity of blaming companies for promoting animal abuse ....AND NOT ACTUALLY DOING ANYTHING ABOUT IT THEMSELVES!!!
  • @goblez5900
    Palworld not having evolutions is an improvement. Evos suck as a concept if you enjoy the designs of the base forms. Like instead of Pengullet becoming Penking, If I like Pengullet then I can max it out and make it just as potent if not moreso than Penking.
  • @lino3974
    Adding insult to injury, the Pocketpair developers came out in an interview and said that they created Palworld with little-to-no coding and game design experience lol
  • 20:36 Fun fact Witches are associated with foxes in Japan like how we in the West associate Witches with cats which is why their both fox witches
  • @3melius
    one of the first palworld videos ive seen that isnt atrociously biased lol
  • I'm a huge fan of both Palworld and Pokemon and I agree with this video so much! It's just sad to see both fandoms going at each other's throats: Pokemon fans dissing on Palworld for having similar inspiration for their Pals and Palworld fans immediately thinking that you're one of those Pokemon fans just because you mentioned that you love Pokemon. I still play the Pokemon games, but I have to agree that Pokemon really has to step up their game. Pokemon is fun, but Palworld just feels like a breath of fresh air as compared to a game with the same fighting mechanic but just different story plot. Oh, and Palworld despite its success still having a very responsive player support while Pokemon takes like 2 weeks to respond to any bugs (if at all) just shows how much Palworld cares about its fans. Pokemon, what are you doing? It's such a shame that an indie game developer is able to show more love and response to their player base than a millionaire company.
  • @dirge7459
    No bro, I actually do want a Pokemon game that isn't turn based, and allows me to build my own farm and house. We've seen so many moments of that occurring in the Pokemon anime for decades, seeing electric Pokemon aiding with power companies, seeing rock type Pokemon aiding in building construction and so on. I really would like to play a Pokemon game where I actually get to help build a community. Think of it like Pokemon x Animal Crossing, only it's us and our Pokemon helping to build towns/villages and watching them grow, watching Pokemon grow alongside their trainers and being able to interact with both. All Pokemon can do in it's current trajectory is simply add more Pokemon, slightly spruce up the graphics and introduce yet another gimmick or two that'll be forgotten by the next gen (oh and the game will still feature turn based combat). I'm not asking for Pokemon with guns, but I am asking for a game where we get to actually build a bond and do more than just battling/beauty pageants.
  • at this point Scarlet and Violet's trash frame rate is a feature and not a bug
  • @ohmmy999
    What I thing palworld does better is pal behavior, I just want a pokemon to act like it's self aware. In palworld if you treat pal badly it could get depress and I think it's neat that I actually have to take care of my pal.
  • @Zolanark
    @3:33, little correction there in case nobody else mentions this: Alpha pals are the world bosses, like Kingpaca, Luckies are the shiny equivalents who are boss sized and have a shimmering effect before capture, usually coming with an off-type move that's really strong and having the Lucky trait. Alpha pals also have the red boss symbol once captured, Luckies don't