Can You Beat Super Mario 64 DS Without Jumping?

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Published 2023-05-16
I've been wanting to get to this one for a LONG while...Hey there, guys, and welcome to the Reptile Rumble! In this video, I'm trying to find out if you can beat Super Mario 64 DS without jumping! How far can we get without Mario's signature move? Is it even possible to beat Bowser this way...? Let's find out!

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All Comments (21)
  • @adealtas
    Heyyyy so I somehow missed this video until now, so thanks for the shoutout ! This video is really really well done :D I was not expecting SM64DS content, but I'm always glad to see it ! Also, I myself attempted this run without savestates, and there are a few things that I have to add to this video, but I also learned some strats that I didn't think of ! I was really surprised how you were able to pound the switch using the box ! There's another tech to ground pound anywhere as long as there's a corner, that you can use to pound the switch. (CGP for corner ground pound) On the things I did know, though: On my DS (so no savestates at all) I have managed to get even more stars without jumping. I managed to unlock Wario without savestates as well, I did it by performing a portal to land on the unloaded room and load it by leaving it (it's called the Permanently Loaded Room glitch), so that I could do another consecutive heaven portal while the textures fromm the mirror room were loaded. This let me aim for the painting much more accurately. On top of your 81 stars, here's what I got: BBH 100, I had to climb the stairs for a 3rd time in order to get enough coins đź’€ LLL 5. You were right at 1:08:27 ! You can use this trick to get the first star, but not the one with the pole in the middle. This one still isn't even possible with TAS :( DDD 100, where you have to get every coin from the black boxes and almost every coins from the skeeters at the start. I think there are max 105 reachable coins. TTM 1, 2, 4, 7, 100. I figured out that you can use the giant mushroom from one of the wooden poles to kick over the big gap. Extremely tight timing to pull of and very annoying, because you have to do a CGP to pound the pole without jumping. THI 1, 2, 3, 4, 100. I found a setup to heaven portal straight into the big island painting. Pretty stupid to figure out but can get consistent. TTC 3, 6. Same trick, heaven portal. Make sure to enter with random time, otherwise you won't be able to climb the first part. Tricky but forgiving climb. RR 2, 3, 4, 5, 100. Heaven portal, and also to get star 4 and 5 you have to get balloon mario in the big house, use the winds to get hyper speed and do a groundpound of faith once you're above those stars. If you fail you go back up the carpet again. CCC black box star. After unlocking Wario, I had to redo the two consecutive heaven portals to enter Wario's stage. Here, I put his cap on and collect the star stuck in the black box Btw, this means you can get 80 stars without using any heaven portals ! Though you still need one to get to BitS as Yoshi... These are 21 additionnal stars, which means my score issss... 103 stars ! ummm somehow this doesn't add up and idk why lol Now theoretically, it might be possible to get a few more stars: WF 1 and 2, you can use CGP on King Whomp, it's still extremely stupid and precise, but at least you don't have to time it with the spinning platforms anymore, so I can see it being done. THI 6, it might be possible to bring the tiny koopa to help pounding the top of the island, but no consistent setup has been found yet. TTM 6, I actually thought of something while writing this comment, you can get on top of the mountain, get the wings as Mario, go back down and take the cannon, fire, and use an exploit about flying against OoB to get a lot of height and collect the coins in the rings. Time to grind this one ! This would bring the total to 107 stars ! 15 stars away from the TAS score on version 1.1, and 24 stars away on 1.0 Finally, About BitS. I spent many hours searching for a setup to bring the goomba to the spinning platform, but the seesaw platform is just too chaotic. It's too hard for me at least. The rest of the level can be done pretty consistently though ! In fact, I've done a complete run of this game with only 1 B press. And I am currently the WR holder :D Out of 1 run D: Well, that wraps up everything I wanted to say ! Once again, amazing video ! SM64DS doesn't sell as much as its N64 counterpart, but it's soooo fun to play around with it :) While the SM64 ABC is an insane challenge for TASers, and the any% 0xA quest is still to this day going on, I feel like the SM64DS BBC is a challenge for RTA. It's not impossible that we'll se a full 0xB run in the future, but it would require new strategies and a crazy level of dedication ! oh btw we have an inactive discord where I document most of my strats for this challenge ! (how exciting ! An inactive discord !
  • @dexi600
    I do think save state usage there is fair, it didn’t give you any unfair advantage, just helped save hours of otherwise wasted time, and you still had to pull off those really hard tricks legitimately. Also, good vid :)
  • The baby penguin was like “I’m done with whatever the hell your trying to do. I’ll just come down myself.”
  • @calemr
    RE: Save state use in a challenge like this: There's a point where a challenge stops being "Am I, personally, capable of doing this difficult thing" (EG: Dark souls hitless) and becomes "Is it possible, within the mechanics of the game, to achieve this?" (EG:... well, Mario 64 jumpless.) And when it reaches that point, when the difficulty moves to being less about execution, and more about the effort of trying Over and Over hoping for the RNG to be right? Yeah, tool assist away! You've only got so much time, and we wanna know if it's Possible, even if highly improbable! Also, the less time you spend headbutting a brick wall down, the more time you have for the next video of headbutting a New brick wall down.
  • @Scoutette
    "Things might heat up a little as we enter Bowser's opening." 💀💀💀
  • @zeemaster99
    I think the save state was valid. You've proven that you have the ability to perform the trick, the only limiting factor was time. You could've done this without save states, it just would've taken more time/attempts. So cutting out some of the extra fat after already proving it was possible and within your ability is acceptable for the purposes of this challenge.
  • the way you used savestates in this run was absolutely valid
  • @Keitoded
    Love the pannenkoek reference, it wasn't suuuper subtle for those who knows but it wasn't so in your face that it was annoying, the perfect balance for a reference :) Great video all around!
  • @Bradorks
    I think it’s hilarious that Luigi doesn’t show up by default in the final outro before the “The End” screen.
  • @reinerzufall1292
    I just imagine Bowser maniacally laughend as he hangs Wario's painting. "Bwahahah, Mario has no chance of defeating me this time! I hung this painting ONE centimetre too high for him to reach! Nothing can stop me now!"
  • @VonSnuggles1412
    I think that for a challenge run like this the use of save states is perfectly fine. The video seems to be about "is it possible to do these things" instead of "can I do it all perfectly in one go" or something. You demonstrated that it was possible and (reasonably) don't wanna spend hours headbutting a brick wall to do something you already know is possible. All around this video was incredibly impressive regardless, and entertaining. Definitely subscribing
  • @Snidbert
    Poles still the archnemesis of the Mario 64 jumpless challenge, even in the remake
  • It’s interesting to see that the final bowser spawns mario caps, if you’re not playing Mario. Especially because you usually shouldn’t even be able to enter the level without him
  • @rylanforshaw7207
    I love how the DS version is the first and only one I played and never knew there was a different version for years.
  • I know this video is fake because my friend in school told me that you unlock Waluigi by beating the game without jumping
  • @sodaft1
    The watch for Rolling rocks part had me LMAO nice one
  • That’s one hell of a challenge big props for executing it!
  • @BarelyAlec
    I finally finished this video and since it's been a while, I just watched it from the start again. I love the pole redemdition arc right at the end after all they've put you through in this challenge. My favorite part is definitely the Goomba escort mission at the end even though that probably isn't your favorite ;). There were a lot of cool strategies and uses for the characters you had access to which was also fun to see!