Painterly Blender Shader Technique You should know about

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Publicado 2023-11-01
Painterly Blender Shader Technique:
In this tutorial, I explain how a painterly blender style can be achieved in blender in both hand-painted way and a procedural way.
I have shared a sbsar file from substance designer which you can import in substance painter or blender to get painterly looking strokes on your model as texture. I have also shared the substance graph file that you can open in substance designer.
This guy explained the technique very well here.
   • Making 3D animation look painterly (i...  

I wanted to implement this technique for my illustrations but I was not getting the procedural results. So I figured it out and I though I should share it. I really love this style to get more 2d in 3d but also loving the depth of 3d scene. Let me know if this video helps you in any way.

This technique can also be implemented with cell shading in blender, or any outline techniques like grease pencil in blender to achieve very unique results

Adobe Addon for Blender:
substance3d.adobe.com/plugins/substance-in-blender…

You can download substance file here:
www.patreon.com/posts/painterly-shader-92093582?ut…

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Todos los comentarios (21)
  • @boucherat135
    such an insanely helpful tutorial! Love the substance painter and designer breakdown...i was so lost on how to achieve this in a a way that wouldnt take a million years! thank u for the files as well!! waiting for you next tutorials :DDD
  • @workbynaja
    Thank you for this video T.T I've been trying to figure this out and you're one of the only few to actually break it down
  • @nacht5033
    thanks a lot dude I've been looking for this substance work flow for weeks now thanks a lot
  • @crecrescio
    bro many thanks for the files!! The tutorial is really clear too!
  • @yukhu_
    Dude this is super helpful! Thank you!
  • @sudheerrbt182
    Hey...! I saw your videos,you are really good at shading and modelling they are less number of shading tutorial are there in youtube so try to make more tutorial like this
  • @K4ir0ss
    Nice tutorial mate ! I was wondering what resolution did you use for the brush stroke png ?
  • is there way to do it with voronoi? Going substance than blender is very long workflow if you want whole scene paintrry style. so procdreal and inside blender method could be helpful
  • @Nico_Hartl
    I absolutely loved this tutorial! I could get along really well but didnt understand how to actually use the exported substance designer material in substance painter or blender in the end. For me, when I import it, its just black, no matter if its Blender or Substance Painter. I would really appreciate your help since I am trying to use this style for a game!
  • @lordfondragon
    Hi, the tutorial is great, the thing I wanted to ask, do you know, is there a way of transferring object space normal map colours on the regular texture, like I want to do the texture first, to get the look I want, and based on that texture create the normal map, but is there an easy way of doing it, like for example using the Adobe Substance. Thanks❤❤❤
  • @aldogh1705
    when I apply the material directo to blender from the substance add-on, the textrue is black, someone knows who o fix that?
  • @littlealdie8798
    Hi ! Is there a tutorial in order to help us to use the stroke generator in substance painter ? :0 it would be very usefull !
  • I am having a problem exporting the brush textures, when importing them to substance designer they get an outline that kinda breaks the style
  • This is a really Specific question, but I’ve been follow this tutorial very closely a couple times, and I can never get it to quite work for me. Whenever i name the image, and set it to a folder 1:22 (I just made a random folder so I could follow the step), it gets rid of all the stroke lines I had made. And it just makes the whole things a flat color. But when I take away the folder the stole lines come back. They aren’t individually reacting to the light either way though. Would you be able to expand on what you said at 1:22?
  • @keliangbai9680
    hey bro, do you know how to convert painted object space map to tangent space in substance 3D printer?