Will Eevee 2.0 Replace Cycles? | Blender 4.2

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2024-07-08ใซๅ…ฑๆœ‰
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The release of Eevee 2.0 in Blender 4.2 has sparked a fascinating debate within the 3D community: Could this enhanced real-time render engine possibly replace Cycles? In this video, we delve deep into the capabilities, improvements, and potential implications of Eevee 2.0, comparing it directly with Cycles to see how they stack up against each other.

Eevee 2.0 brings significant upgrades, offering near real-time rendering speeds with improved lighting and shadow fidelity, which makes it a tempting option for many projects. However, Cycles, known for its path-tracing capabilities that provide photorealistic results, holds its ground in scenarios where ultimate realism is paramount.

Join us as we explore use cases, performance benchmarks, and visual quality comparisons between Eevee 2.0 and Cycles. This analysis will help both new and seasoned Blender users understand the strengths and limitations of each engine, guiding you in choosing the right tool for your specific needs in Blender 4.2.

#blender #blendertutorial #blender3d

ใ‚ณใƒกใƒณใƒˆ (21)
  • @xDaShaanx
    Even if it's not replacing cycles, it's gonna be so useful for people to preview stuff a lot faster with pretty accurate viewport. :)
  • @StudioKelpie1993
    Eevee 2.0 really does looks like the next step in rendering faster for those with weaker hardware
  • @TheDucky3D
    i love EEVEE for motion graphics! this is gonna be big!
  • @EdLrandom
    I'm so happy eevee finally got some love, it's been my main renderer for 3 years it's just that you need to know a few things to get the most out of it.
  • @zaow
    Good video, but the sound is really badly balanced
  • @Optimus97
    Quick note: Fast GI Approximation settings (aka "horizon scan" mode) are working at Max Roughness values from 0.0 to 0.8, and it takes light probes into accounts. From 0.8 to 1, Eevee Next transitions from Fast GI into pure raytracing mode, and if I remember correctly, in this mode it stops using light probes. Or maybe they changed that, not sure
  • @genesis2303
    You need to put some warning for people with low ceiling to wear their helmets because who would bother with sound normalization ๐Ÿ˜… Other than that, really nice overview ๐Ÿ‘
  • Thank you for this walkthrough. There are somewhat few out there who are focusing on settings for animations, rather then rendered stills. Much appreciated =)
  • @valleybrook
    Best video so far on EEVEE 2.0 settings!
  • @BrockCreative
    This is amazing! A huge win for anyone who struggles with cycles renders. Great video my friend! ๐Ÿ”ฅ
  • @TUKMAK
    Cozy ass channel I love it. Could listen to this guy Blender all day
  • @smepable
    Oh wow these comparison Images in the beginning really show how big the jump between Eevee 1 to Version 2 ist, and how close it gets to Cycles quality. In this example shot I would absolutely go for Eevee.
  • @ShizzleTech
    Can I just say I love the no bullshit opening. Just a straight up answer, no it won't replace cycles, but is a great option and worth learning about.
  • @Tertion
    This is such a step up for those using UPBGE !
  • @markam67
    I really appreciate your knowledge and ability with Blender I am just not into the style of your work. Don't misunderstand I think what and how you do it is amazing I am just not into it aesthetically. Thank you for all your hints, tips, and recommendations in how best to use Blender.
  • @lm25071
    i really appreciate, that you do answer that title question immediately xD
  • @PrimitiveBaroque
    I could see animators just using Eevee just for rendering by importing their work into it from their favorite external software.