HUGE FFVII Discovery Brings Aerith Back To Life!

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Published 2024-06-19
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All Comments (21)
  • @ASolidOpinion
    I love that, at this point, Yuffie isn't a party member. She's a Tardis.
  • @ThickCutOhio
    27 years later and this game is still not done…
  • Hi, Death! I'm mccalas89. Thanks so much for giving this some exposure. Aeriths for everyone!! For anyone looking to try this out, death's setup is perfect and you can do this with zero problems. Cheers!
  • @edpistemic
    So that kid in the playground in '97 WASN'T lying after all!!!
  • @novelezra
    "Save me Cloud" "I'm so sorry Aerith, but I didn't understand the explanation"
  • @lostnumbr
    Like 25 years ago I was a dumb kid trying internet rumors on how to revive her and here we are with a real revive glitch. What a time to be alive.
  • @dynamixdj9506
    HUGE huge props for showcasing this Death, extremely well put together, and a massive shout out to mccalas89 for finishing a project that I started 7 years ago and gave up on. The fact that stuff like this is still being discovered is mind boggling.
  • And just like that Remake trilogy and its multiverses make perfect sense. You just needed to kill your party on 3 different timelines and play through some past events multiple times to get Aerith back to life. Everything is still canon, boys!
  • @petfriendamy
    Some things: -Both the leaving Midgar cutscene and the Turks cutscenes are GameMoment-based. They aren't flags. -During normal gameplay, card clearance gets set to 67 when Hojo unlocks the door. When he locks the door again, it gets set back down to 66. Then, after Sample, when the Turks capture you, they take all your keycards and set card clearance back to 0. By tricking the game into making Hojo lock the door again, it pushes it back up to 66, allowing us to freely roam through Shinra HQ again (up to floor 66). -For anyone trying this at home, when re-leaving Midgar at 26:36 (and 38:26), I'm like 90% sure you can't put Cid in your party, or it'll softlock. -There's an NPC who gives you keycard 68 if Hojo locks the door on you, so you can probably avoid the softlock mentioned at 35:21 by just talking to that NPC. -36:44 Based -Technically GameMoment isn't fixed until you get all the way through Whirlwind Maze (everything between end of disc 1 and there is just flags), but who's keeping track. :P All in all, very cool discovery!
  • @steak9194
    I like this format where you just play through the entirety of the glitch and fast-forward through the grindy parts, stopping when needed - good stuff
  • @MegalonVII
    all those playground rumors about how to revive aerith 27 years ago and now we finally have an answer... jesus christ what a whirlwind it must be for veteran fans
  • I was like 'oh, right sure' and then I saw it was 4-8 and we were about to plunge into the lifestream itself for Aerith
  • @karlr42
    It's crazy to me that they coded the cutscene scripts in such a way that an NPC has to actually use key items like keycards in the player's inventory to open and lock doors, instead of just having the game engine do it. Its so charming.
  • @MetalsirenIXI
    FF7 in 2030 "Guys..we've gotten Zach and Sephiroth into the party, can control both and found dialog hinting they were originally controllable"
  • @RogueSeraph
    I fkn love this game so much. Remember the PlayStation Magazine many years ago? That came with the demo discs for PlayStation? There was a section in there where fans would mail tips and tricks but they would also mail silly rumours and fake information and that's when the whole "reviving Aerith" rumour became famous....and now it became true 27 years later.
  • @SaintJames14
    No fucking way. This is the holy grail meme glitch. I remember being a kid and this was the rumored, fabled thing you could do. You mean it's real? Watching now.........