Music Producer SHOCKED at ULTRAKILL's Soundtrack

Published 2023-05-09
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Hey there, VGM fans! In this exciting video, join me, a music producer, as I dive headfirst into the mind-blowing soundtrack of the adrenaline-pumping game, Ultrakill. Brace yourselves, because what I discovered left me completely shocked!

As a music producer, I'm always on the lookout for fresh and innovative sounds that push the boundaries of creativity. Ultrakill's soundtrack managed to catch me off guard with its unparalleled fusion of electrifying beats, mesmerizing melodies, and jaw-dropping sound design.

Throughout this reaction video, you'll witness my genuine and unfiltered reactions as I experience each track for the very first time. I'll dissect the sonic elements, analyze the production techniques, and share my thoughts on how this soundtrack elevates the gaming experience to new heights.

Prepare to be captivated by a relentless onslaught of intense bass lines, intricate synth work, and explosive rhythms that perfectly complement Ultrakill's fast-paced action. Trust me, the sheer energy and attention to detail in this soundtrack will leave you breathless.

Whether you're a gamer, a music lover, or a fellow producer, this video offers a unique perspective on the impact and importance of sound in the world of gaming. Join me on this exhilarating sonic adventure and let's unravel the mysteries behind Ultrakill's mind-blowing soundtrack together!

If you enjoy this video, don't forget to like, comment, and subscribe for more exciting music-related content. Let's dive in and experience the shockwaves together!

Watch my other ULTRAKILL videos:    • Music Producer SMITTEN by ULTRAKILL S...  

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All Comments (21)
  • @MikeMMKK2003
    The best part about ULTRAKILL is that it's mostly made by only one person, including the soundtrack. The only exceptions are Tenebre Rosso Sangue and Ultrachurch made by Keygen Church, The Cyber Grind made by Meganeko and HATEFUL made by Health. Hakita is a juggernaut when it comes to game dev.
  • @onerxowns2202
    Never knew" Castle Vein" was lacking violin solo for pure perfection
  • @bluephreakr
    Fun fact: Hakita has an intense dislike of his earlier works heard in Prelude. Also fun fact: Hakita's repetitive use of Amen-style breaks is because of skill issues with drums.
  • @SwingRipper
    Death of God's Will and Altars of Apostasy are probably my top two picks from the OST and they are also very "Electronic Metal Baroque"!
  • @alleycat3449
    Meganeko as an EDM artist is an INCREDIBLE musician that manages to make insanity seem calm, and calm seem insane, regardless of what the song it is they are making it could be a song about milkshakes, or a song about future apocalypses, and it will always be enjoyable
  • @impirikal8123
    nah Hakita (the game dev) isn't "intentionally defying your expectations" with the chord progressions, he's just genuinely insane.
  • @banditbro25
    A thing to note for Order, it's the theme of the first super boss on Ultrakill for P-1, Minos Prime. He's in a vengeful wrath, not only from being freed from his flesh prison he was in (long story) and, while thankful, you're a "Creature of steel" and so your punishment is death as he says. This song hits harder when you hear both his opening monologue and his death speech.
  • Here's some more tracks you should check out: - Tenebre Rosso Sangue - WAR - Altars of Apostasy - Deep Blue - Death Odyssey - Glory - Duel
  • @SuperLlama42
    Ultrakill is basically Devil May Cry the FPS, but also you're a blood-fueled robot and you're actually going into the different layers of hell like in Dante's Inferno
  • @The_Hunter517
    Fun fact, almost the entire soundtrack is made by the main developer himself (hakita), with a few expectations being a few cyber grind tracks, and a level theme. If you check out more of the ultrakill soundtrack, you should look at tenebre rosso sangue
  • 21:34 most videogame music is made to be looped at some instances, since each individual player can take diffirent time to beat a level/boss on which such piece plays. I think that also means when people upload this from the game files it's ending ubruptely (since it's designed to loop certain part over and over) and then they make it fade out to make a proper "end" for it, but that's just my opinion of it.
  • Sometimes I'm tempted to not call the "Electronic sound" a genre, it contains so many different interpretations that I find myself classifying it as a Super Genre of sorts. It not only has extremely varied interpretations, it is prone to merging with other genres to become something unique. I could spend a whole month researching electronic music and find all of the songs listened different to one another.
  • @kahonk269
    It's always nice to see someone react to Ultrakill's music. Hakita's one of my favorite musical artists, and it's wonderful to see how passionate other fans are of his works!
  • @ianrash4944
    Your violin addition to castlevein is top tier
  • @KRTMADMAN
    7:07 i like how he played something similar to the altars of apostasy version of castle vein here without even hearing the end of altars of apostasy
  • I absolutely love the passion you have when you listen to to music. You’re feeling the music and I relate to and adore that.
  • @8-BallBlues
    15:21 Really neat that you noticed the melancholy of the song! Order is the boss theme for a character named Minos Prime, a character with a very sad story behind him, so that melancholic tone was completely intentional!
  • 6:43 please release a full cover of Castle Vein with the violin, that sounded so good!