World First WoW Raider Reacting to Tanks in Final Fantasy XIV

68,321
0
Published 2024-01-04

All Comments (21)
  • @HyouVizer
    Paladin has had a mild rework since that guide. "Fight or Flight" buffs all your damage, not only physical. Goring Blade isnt a dot anymore, i that does all its damage up front being a 1 min CD now. Divine Veil doesnt need a healing spell anymore to trigger it and also applies its shield to the user too. Edit: I forgot about Bulwark they re-added back into the game. It blocks attacks for 10 seconds with 90s cooldown.
  • @GreyGunstar
    Best description of the Warrior experience is "local man literally too angry to die"
  • @Patrins
    Dark knight is "themed" like a BDK but warrior is actually a BDK.
  • @NoreoNC
    you can play all the tanks in one character so i think its worth to try all of them o/
  • @undercoverspy123
    WAR is easily the chillest of the tanks (if not all jobs) in the game, its thematically cool, all most all the weapons look great, the rotation is simple but flows well (except weaving those 3 fuckin dashes) you hang out do your thing and look if someone needs a nascant flash (heal) occasionally, everything else just happens naturally as you do your rotation.
  • @DoktorWieg
    Things to note : paladin and warrior had a small rework during Endwalker. For the Paladin, they had "Bulwark" reworked into the job which is a 90s OGC that makes you block all attacks for 10s. the attack spells have been somewhat integrated into the normal combo using a buff you get when you finish either your single target or AoE combo called "Divine Might" (along with Sword Oath). "Divine Might" allows you to cast either Holy Spirit or Holy Circle without cast time and increased power once and "Divine Might" will take priority over your Requiescat stacks. "Fight or Flight" now also buffs ALL damage instead of simply physical damage and "Goring Blade" no longer has a DoT effect but is instead a 60s GC ability that deals heavy damage. The usual rotation I use for the regular combo these days is : ST : Fast Blade -> Riot Blade -> Royal Authority -> Holy Spirit -> Atonement x3 MT : Total Eclipse -> Prominence -> Holy Circle For the Warrior, Overpower used to be a cone attack but has been changed into an AoE around the Warrior to better combo with Mythril Tempest (which is also an AoE centered on the Warrior). As for tanks in general, each of them have an equivalent 30% mitigation move that lasts for 15 seconds with the Warrior having that 55 potency counterattack on top of it. So Sentinel, Vengeance, Shadow Wall and Nebula are pretty much their own take on the same thing. Note on Sheltron and Holy Sheltron for the Paladin is that they use 50 Oath Gauge like your other gauge abilities so as long as you have at least 50 Oath Gauge, you can use either Sheltron or Holy Sheltron. So since you gain 5 Oath Gauge on auto-attacks that land, that means you would have one use of those every 30 seconds or so as long as you are dealing auto-attacks and up to two of them with a full gauge.
  • @SeventyVelle
    Paladin invuln is used in dungeons a lot on the first pull so healer doesn't have to worry about healing and tank doesn't burn through any other CDs on that pull. Then they usually get it back for at least 1 more use by the end of dungeon as well
  • @Druuna89X
    Hope you enjoy your dive into FFXIV! Look forward to watching! I'd like to point out though that the Paladin guide in this video is out-of-date and inaccurate. You might want to look for a newer one. The entire damage rotation was changed in patch 6.3 and it functions almost completely differently than how it's displayed here. Most notably they don't have to manage DoTs anymore. You can use Holy Sheltron about every 25s. You get 5 gauge every auto attack, and you need 50 gauge to use it. But if you have 100 gauge, you can use it back to back.
  • @-perrywinkle-
    Welcome to pally. I'm just about to hit level cap on mine and it's been such a fun job to learn, I love how it has a ton of team buffs that let you really exercise your game knowledge and reactions in content.
  • @Ashbringerlz
    A big plus is that you can have all the jobs at once since one character can learn and use all 19 jobs
  • @medivh1035
    If you ever do deep dungeon, shield bash will be useful because you can use it to stun some mobs to interrupt their casting. Because interject only works on cast bar that blinks
  • @Riku2005
    good to see you in this game, gonna be fun to watch.
  • @Kishuy
    For mouseovers, you can use them. But since you are a world raider, to bypass the extra time a mouseover macro has due to how macros are coding, you can do target macros which is what we use for for example casting Blackest Night on your fellow tank. You setup it so the second party member is always your offtank (I think this is by defaul), then you have one key for that so you click it to give them your defensive when they are taking a tank buster or something. Other than this, you should do a mouse over macro that isn't your main ability macro, for example for clemency, you should do a mouseover macro anyway. It's slower yes, it always causes problems if spammed too much yes. But if you are using clemency on other people something has already gone wrong and the extra second you lose on the animation skill isn't what you are worried about imo.
  • @miqotesoulia8620
    if anything you'll love the spectacle of the raids as you progress, the variety and the difficulty is a real treat cause it was INTERNALLY tested. Im sure you'll see some dope weapons/armor/mounts, hopefully its not overall too stimulating and remember all the effects/HUD can be adjusted to your liking. ZERO need for add-ons.
  • @katm.3927
    @Andybrew, Mouse over are not as needed in XIV as the GCD is slower (2.3~2.5 sec ish) which lets you do a lot in between with either abilities not on the GCD or target shenanigans.. Also XIV has sub-targets which is not a thing that exist in WoW. A sub target is like... you keep targeting the boss as normal, but after you can sub target or sometimes called soft target another mob or playerto cast your next ability on... that soft/sub target goes away as soon as you cast your ability... all without ever loosing your main target... The default keybinds for that are Dpads or 4-6 on numpad for mobs, and 2 and 8 to go up or down the party list. I recommend rebinding them and making use of those they are something I WISH wow had soooo much.
  • @itmevayne
    Looking forward for this series, also, just play them all every single tank it's unique in a way
  • @djanne1510
    Hopefully you enjoy your time in FFXIV! I main WAR and I love it. It's not as hard hitting as GNB and DRK but it still hits pretty hard. You're fairly self sufficient and have A LOT of self heals. Lastly the giant Axe glam with Lalas is HILARIOUS. I also love all the WAR job glams that have come out since the Barbarian feel is super cool.
  • Good luck finding yourself a group who'll take you completely blind synched through Coils because that sure is an experience that's worth the effort to get.
  • @profoundresolve
    Welcome! Hope enjoy your time here, I'll watch your progress with great interest.