The Secrets of Lethal Company | Locations

219,433
0
Published 2023-11-26
In this series, I will investigate the game known as Lethal Company in order to get to the bottom of what is going on! In this first episode, I take a look at the many locations in the game and use Noclip to see what secrets the maps hold. Part 2 will cover the many monsters in the game and use mods to show them closer than ever before. Please leave feedback so I can make part 2 better, and if you enjoyed then subscribe and turn notifications on so you know when part 2 is out.

Buy the game on steam:
store.steampowered.com/app/1966720/Lethal_Company/

Audio:
White Hats - Wayne Jones
AETHER - Density & Time

I would like to thank the members of the Lethal Company wiki for their continued efforts of piecing together the lore of the game, and the developer for making such an amazing game!

All Comments (21)
  • @leno944
    I think the reason why experimentation's facility has a interior modeled is that's where you'd probably find the cut elevator feature and decend further down into the randomly generated rooms within
  • @thomashughes9919
    so cool to see the maps from this perspective. hope they keep adding more to the game!
  • @alvinchoquet5761
    Funny, and very interesting. Me and my mates found this weird tank under the company building, went out of of way to collect those apparatus and realized this was useless, for now. There is also a 3rd slot on the left of the 2 apparatus slots and we couldn't figure out which item goes on this spot ( some sort of double square connection ). My headcannon is that some earlier team tried to setup a heist into the building in order to make more profit but got obviously killed by whoever is in charge of this place. Or the project never got to completion beause the team is dead on a mission and we might take it up later in some sort of story mode. Either way, looking forward to it
  • @CJLovesMetal1
    This game, for no reason, IS AWESOME! I find myself wanting to jump back on over and over every day and to be perfectly fair, I'm unsure of why. I can't wait to see what the Dev does with future ideas and can imagine some AWESOME additions to the game to make it even more addicting. Hopefully starting with more options in settings menu lol. I want to REMAP! Thank you so much for the video, great work.
  • 1:54 in older trailers of lethal company experimentation was meant to be the only soul moon and was intended to see how deep you could go inside a elevator system. An older trailer can be seen here: https://www.youtube.com/watch?v=Vt08pWqO6Og&t=0s This shows the games different direction of an endless elevator decent to see how deep you could go without dying to an endless collection slave labour game with an infinitely increasing quota
  • @greed7255
    This is just what I wanted to see. I looove when people go around and show how the game is made and behind the scene stuff, I just wish you stayed around the places more bc I'm really into it 😭
  • @dodge9145
    I just found your channel! Im glad it was recommended to me, your very talented with your editing and content! Looking forward to the creatures next!
  • @g_2dtupot885
    I feel like the monster in the company building is the monster that ate the golden planet. All it eats is metal.
  • @ahzidaljun
    really cool. i love the game so finding the drill left me pretty optimistic as i do like my games to actually have endings even if lc is fun to just play. hope you keep making vids
  • @Fluxuation
    I do agree with the vow power plant idea, as chemical jugs (scrap) are BY FAR the most common on vow
  • @ChiliFlame
    Very very good video. I can see this absolutely taking off
  • @TheOverachiever7
    Theory - Starting from the easy and medium difficulty moons, the Company have recently (maybe last hundred years) scavenged these, well-prepared and perhaps exterminating the more dangerous lifeforms (thus why certain mobs have much lower to null spawn rates). The hard moons, Rend and Dine, with their starkly different interiors, could've been where the heads of the Company or whatever groups were in charge of starting the Company and exploiting these moons, inhabited. Titan was the first step onto building the Company up. Rewind time a bit - An elite, wealthy group simulate life back on Earth, thus the massive screens with still life and cozy interior. Titan is their first fully-functional resource plant, turning massive profits for them. After some time, they begin expanding - March and Offense are up next. The Company continues to expand further and settles on Assurance, Experimentation and Vow. The heads of the Company need to relocate, as Titan has now become depleted of resources and can no longer sustain their nearby housing on Rend and Dine. They choose to settle on Gordian, rumored to consist of riches beyond imagination beneath the waves. Who knows how much time has passed between these events until we start working for the Company, but what is certain is that Titan, Rend and Dine have all been lost to time and fell into disrepair. Nature has returned in full and fearsome force as the Company had no reason to cull their numbers (thus the higher spawn rates). These moons are now ripe for scavenging. As for why the Company would swap from natural resources to scavenged materials, who's to say. Mayhap the beast beyond the walls on Gordian can only be satiated by these materials. The Company has found another way to profit from their past and exploit these moons even further, beyond natural means.
  • @x3Nikki
    9:22 I was SUPER curious about that! Thanks for the reveal~!~! LFG NOCLIPPP XD
  • havent even played this game but still really cool to see the hidden parts of these levels
  • @HameleoshaDeHoga
    Yes! I love behind the scenes stuff achieved with noclip and datamining!