Game Theory: FNAF, BURN Them All (Ultimate Timeline)

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Publicado 2023-03-12
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Loyal Theorists, today we return with part 3 of our FNAF Ultimate Timeline! After covering the rise of William Afton and his descent into madness a few weeks ago today we're moving forward a bit in the timeline, talking about Sister Location to FNAF 6. There is SO much happening in this "Modern Era" of FNAF and I can't wait to share it all with you! So bust out the EXOTIC Butters and settle in!
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👀 Watch MORE Theories:
FNAF, The Rise Of Afton ►►    • Game Theory: FNAF, The Rise Of Afton ...  
FNAF, The Ultimate Timeline ►►    • Game Theory: FNAF, The ULTIMATE Timeline  
FNAF, Origins Of Evil ►►    • Game Theory: FNAF, The Origins Of EVIL  
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Credits:
Writers: Matthew Patrick and Tom Robinson
Editors: Dan "Cybert" Seibert, Warak, Pedro Freitas, Dom Sealion, Tyler Mascola, and JayskiBean
Sound Designer: Yosi Berman
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#FNAF #FiveNightsAtFreddys #FNAFTimeline #FNAFUltimateTimeline #SecurityBreach #FNAFSB #FNAFLore #FNAFTheory #Theory #GameTheory #Matpat

Todos los comentarios (21)
  • @Masqueraide
    Shoutouts to Mike for being able to get so many jobs despite setting so many buildings on fire. He must be great in interviews
  • I love how MatPat doesn’t sound like he’s explaining something, but more like he’s telling a story. There’s a lot more emotion poured into these timeline videos.
  • Markiplier’s mom ACTUALLY got it right. Sister location was literally, “Looking for… sister?”
  • @Limited_Infinityy
    Arguably, how Cassidy looks is straight up scarier than any animatronic
  • Henry's closing monologue is still by far the best thing Scott has ever written. No one would ever suspect it came from a FNAF game!
  • He tried to release you, release the editors, but you're not going to let that happen, you'll keep us here no matter how many theories are made
  • @SkylightCiel
    Cassidy keeping William alive in Ultimate Custom instead of torturing him in in some kind of after life makes perfect sense. It really diminishes Michael's and Henry's sacrifice but it really sets up the future games very well.
  • @MugenSniperGeek
    As a brother..I sympathize with Mike's story here, the regret of hurting and ultimately blaming yourself for the death of someone you're supposed to protect would hurt like hell, it's why I hope he's actually glamrock, finally able to protect his brother and put an end to the sins of his father.
  • You know FNAF lore is wild when Mike walking around despite not having bones is acceptable with no issue
  • @Life_of_Matthew
    Markiplier: the king of playing FNAF MatPat: the king of explaining FNAF
  • I just like how William Afton made a confession of his sins through a methodical plan. By allowing Michael to go in his basement if he dies, he basically prepared a safety plan for his son to know what he had done.
  • @abdilofi3103
    I always wondered if Scott watches these and either changes or adds lore accordingly
  • When we all thought it could not be done, MatPat went and made a complete timeline of the world’s most confusing game.
  • Matpats ability to explain a story without making it boring or drawn out is really impressive i wish i could do that
  • @0megaFan
    Love how Afton is changed to his FNAF 2 sprite at 6:30 after Michael realizes how evil he was. Something about that sprite is extra creepy for some reason.
  • @yosefqq
    "Small little girl robots roaming the halls with British accents" more terrifying than anything in the entire series
  • @meggy3635
    Henry’s monologue at the end of FNAF 6 is still one of the most incredible moments of this franchise. it’s so well-written and is delivered perfectly.
  • @Carbonclearly
    "The robot spaghetti that had once violated his body" I can't wait to see that on a MatPat out of context compilation.
  • @hexxidelux6224
    Former security officer. I can confirm that we are contracted to watch abandoned commercial property overnight. I had a job for about 2 weeks watching the parking lot of a Hilton hotel that they were preparing to tear down for some reason, but yeah, working security does a lot more than just put you behind a gate or a bunch of monitors. You have to patrol (every 30 mins or every 1, depends on the contract) and if you're not an "armed security guard" then you can't even have pepper spray to protect yourself. A very crappy job for many reasons, but it is the perfect job for these games, now that I think about it. The lack of the need to patrol is covered at the start because of the animatronics roaming at night.
  • No matter how many listen it but the Henry's speech at the end of Pizzeria Simulator really gives me chills