[RPG Maker MV] Real-time ARPG Battle System Demo

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Published 2017-05-06

All Comments (21)
  • @ivanxu1655
    Hi all, this was an very ancient project that I have abandoned maintaining. However, the newer RPG Maker MZ caught my interest and also upon the requests of the community, I and going to rework on this project and release a newer version of the system in just a few days after MZ releases. Which will address all the issues I have heard from you all, thank you for your interest!
  • This is going to revolutionize the rpg maker mv community. Can't wait for your demo! Use all these people begging as inspiration to finish it :D lol
  • @Jorendo
    This looks great, you can almost make your own Dynasty warrior like game with this O.o very epic!
  • @Spectreye
    Really, one of the best Action Battle system i saw. I've tried the demo, it's very very cool to the feel, and i would put up perfectly for my the game i'm actually making. But it seems awfully complicated to add anything ? However i'm really waiting for your future system and i hope there will be a way to buy it/use it in a future production ^^ Keep going it's very nice !
  • was looking for an ABS as i wanted to have a go at making a game(just messing around atm. got no experience with making games or RPGMMV lol). and I stumbled across this channel. and I gotta say, this is really really cool, and I'd definitely be interesting in seeing any game that implements this system when you finish it(can see below you said you abandoned it.). I also loved the look of your units aswell. They have a more traditional or slightly historical vibe to them (especially in your other 2 videos) which was really cool.
  • @jadedragon0100
    Cool stuff dude, if you ever release a full plugin or just the game itself, be sure to let me know if you can.
  • @helmpirate
    YES !!!!!!! I WANT THIS BATTLE SYSTEM! THANKS SO MUCHH!
  • @tylerash98
    This is incredible. When do you expect this to be released?
  • @Ronirvan
    Amazing battle system. I suggest you try to use sprite sets instead of charsets, because it allow animation freedom.