The Visionshaper Rework | Deepwoken
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Published 2024-06-17
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All Comments (21)
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here we go again with the "rise and fall" ahh videos😭 (I ain't complaining tho)
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"The beels have been paid" ahh budget 😭
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Taking inspiration from JJBA's Funny Valentine's D4C Make it so that you can swap your clone with a key on your keyboard This allows for a more aggressive/trickster-like playstyle where you can use your clone as an approaching/setup tool Y'feel me on this, Aga?
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visionshaper rework before a linkstrider rework 😭😭
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The budget gone up 🗣🗣
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i wanna be able to spawn monsters it was so fun
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at that point just make a new oath like i dont think summoning star platinum to jump someone has anything to do with illusions
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ngl aga didn't cook with this one basically u would have to pray for your opponent to even have a true stun move to be able to use the evasive clone variant, and for the rest u would have to give away whats ur clone about to do by jumping/crouching/etc while also losing pressure by doing some weird shenanigans and honestly illusory counter is one of the most fun and actually an illusion-like move from this oath, but at the same time it's already kinda requires u to know what u're doing and not just throw it out whenever u can since it's punishing to use against multihit moves just as aga said, so removing it would be much saddies!
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The biggest problem with visionshaper is the fact that the clones can defend themselves. WHY CAN A MANTRA PARRY TRADE WITH ME????
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I just wish vision shaper was actually based on making illusions, not this clone bs, old illusory realm and mirage from the deep were awesome whyd they get rid of them
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im ngl 30 second domain feels kinda short for full bar if the only way to build bar is while your clone is out and m1ing Like it should be a massive reward if the prerequisite is that hard to meet.
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We got aga video rework before GTA 6 😭🙏🏼
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Here's my idea: Illusionary counter: When this procs it spawns 2-3 clones around your enemy that DONT DEAL DAMAGE, but instead copy what you do. Similar to Mirage's ultimate from apex, but the clones will be angled around your enemy instead of the activation point. Illusionary clone (out of realm): It repeats a selected action (after a delay where you can do an action) and does an action depending on what you're doing. The best way to explain this would be, 1. You press clones (0.5s timeframe where you can select an action by doing it eg: m1, mantra) 2.The clone and you tp to your enemy at a random offset and you both perform the action that you selected. (You do 1.5x damage of that action while the clone does 0) 3. The enemy can negate all damage by parrying the real you (their will be an indicator to which is fake by an incorrectly coloured visionshaper eye) Realm (can only be done at 30% hp, 3min cooldown, and lasts for 1 min max): In the realm all clone cooldowns are tied to your dps, and only visionshaper mantras can be used. (U can spam visionshaper mantras if you go in to brawl, but the more mantras you have active, you get a dmg cut) (Realm)Clones: act like current visionshaper clones, but you can switch places with them (you switch with a random clone if you have multiple out, but the more you have, the less dmg you do) (Realm) reality shift: If you cast realm while in realm it changes its layout to a random chime map (can only be done twice per realm)
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I personally agree and enjoy most of the ideals here, but illusory counter shouldn't be removed as an entirety. It has its own supreme uses, one being able to keep a consistent amount of illusory clones active, and to swap out or exchange hits from what would potentially hurt, like an eclipse kick, to an immediate counter with servants hurting you aswell. I dont feel like counter should be removed outright, as it has its MANY uses, not being just exclusive to combat, like how it can replace what would be thunder stun onto your opponent, giving an advantage of their stun, to you.
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could also have a thing where at the owl you talk to you can spec into skill trees for the clones where theyre base is weaker than currently but you could make really tanky clones that do low dmg but last a while or parry more often but arent as tanky. stuff like that just a few ideas obviously would have hella potential.
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Visionshaper should be more of a passive ability like how aelita uses it, to confuse people. It shouldn't lack offense of course but if we could use it to confuse opponents and npcs alike for openings it would be better than the current "use clones and run" playstyle that isnt fun for both players.
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This would actually be much more fun and dynamic to play with
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Other clone ideas: Flourish Clone: immediately after flourishing, using clones will spawn a clone at the enemy and kick them back towards you with a 15 second CD Aerial attack clone: Using clone while using an aerial attack will cause a delayed clone (0.5-1s after) to spawn and also do an aerial attack. 10 second CD Mantra Clone: Using a mantra and clone at the same time will cause your clone to do the mantra at the same time alongside you. Will copy your mantra CD + 10 seconds. Clone fakeout (could be a seperate mantra): spawn a fake clone whilst turning you invisible. If the enemy hits your clone, you tp behind them or they get judgement’d or smth idk
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Editor got a rework too lmfao Nah but real talk this editing is really nice ngl. Looks like something I would do
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budget went up or what lmao why is this so well made 😭