My Friendly Neighborhood - The Story and Endings Explained

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Publicado 2023-07-22
My Friendly Neighborhood is the story of a repair man named Gordon, who is tasked with shutting down an antenna at an old TV Studio after it begins broadcasting old episodes of long forgotten puppet show 'My Friendly Neighborhood'. But what is going on in this old TV station and what really happened to the many mascots living within after the show went off the air all those years ago? Find out in today's episode of horror games explained.

Check out My Friendly Neighborhood: store.steampowered.com/app/1574260/?snr=1_5_9__205

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Music by Kevin MacLeod: incompetech.com/

Todos los comentarios (21)
  • @silverbullet7691
    This game is a real breath of fresh air. No experimentations or cults or black magic. It’s a heartfelt story where the puppets really are the victims and a cautionary tale of how media can influence
  • The puppets being a normal part of the world feels refreshing after the amount of “children souls” origins.
  • It is so refreshing that the puppets aren't haunted or demons, but just childlike naive creatures who had the puppet equivalent of nervous breakdowns being exposed to violent and isolationist themes of war, greed, cruelty, etc. Especially how Gordon, likely a vet himself, recognizes this so never is outright cruel to the puppets, and even empathizes with some of them, resulting in a happier outcome for both the puppets and Gordon.
  • @oishi_sammich4542
    I just realized that Pearl, Ray, and the dog behave differently depending on the ending. In the neutral ending Pearl is tapping the wall, the dog is growling, and Ray is bashing his work table. In the good ending Pearl is happily talking to Ricky, the dog is panting happily, and Ray is being gentle with his work. A lovely little detail in how comforting the puppets affects them in the long run.
  • @annacaligan8352
    I swear this game feels like a horror game for kids. There's no swearing, blood, gore, and it doesn't get too dark. This is just a straight up fascinating and really nice game with a sweet story and I like it.
  • @spartalina9324
    It’s nice to see a horror game that changes its plot of evil deeds. Simply having the puppets go mad when they see horrible content, makes more sense than they turn out to be people souls inside of that want out or having dark magic corrupt them.
  • @dinoboiis8147
    I like that the game isn’t violent or super dark and actually has a message within. Not just a simple ooga booga spooky game
  • @Whatisthisgremlin
    The moment between Ray and Gordon will forever be the most wholesome moment in that game. Prove me wrong
  • @newageprometheus
    I wouldn't have expected this game to be as sad/tragic as it is. Compared to its counterparts like Poppy Playtime, FNAF, or BATIM, this one feels less scary and more heartbreaking.
  • As much as people claim that “kids horror” is inherently watered-down and bad, this one really feels like a horror game for kids done RIGHT. The content is nowhere near as graphic as other mascot horror games and there isn’t any graphic violence or swearing, but the game’s content is still engaging and the overall message of following the light and changing the world through positivity is a message I could see resonating a lot with a child audience. MFN is proof that you don’t need to sell out or sacrifice quality in order to make a child-friendly horror game, and I’d love to see more media working with this!
  • @ryebreadthebread
    I really love how this isn’t just another “good character turned evil” type story, they’re just confused and scared and lonely, just like an abandoned child would be
  • @mewtwohunter9715
    honestly the only thing i was kind of disappointed at watching this game it’s that we didn’t get to see even a full minute of the unfriendly neighborhood before we run into a boss
  • @silverfox_wastaken
    The backstory of this game is much deeper that it seems Edit: thanks for all the likes!
  • @topaz4692
    I love how hopeful the game is, we don’t have some dark story about children being used for gain, or some poor soul wanting out of a living hell, instead we have these puppets, they saw the worst of humanity and it made them just as jaded as their human counterparts, the story is so sad yet it has such a hopeful outlook for the future, this game just like the fictional puppet show managed to let in the light in this dark age
  • @germans_lol7259
    Gordon has became one of the smartest protagonists in mascot horror by simply talking to the puppets.
  • @KJStylesFGC
    Ya know. With not having too much hope for this game when i checked the demo. A story of a war vet with his own clear issues helping out innocent creatures that got corrupted by just being a person to listen and talk is a real nice touch.
  • @M567dk
    The Gordon and Gobblet moment was so wonderful and such a great way of showcasing how much the movies can impact our lives. This entire game is a great tribute to Sesame Street in a scary, but not that violent way.
  • gordon seems to have taken the place of the adult actor that explains the moral/lesson of the episode to the children at home atleast during the heart to hearts
  • @alf513
    “Norman has noticed!” I hope that line is still in the game
  • @neofulcrum5013
    It’s crazy how the puppets went crazy just from seeing what our world was like without the need of any murder happening in there.