I Removed Anti-Gravity from Mario Kart 8 Deluxe
700,837
Publicado 2023-03-17
This video was edited by me.
The thumbnail is a parody of those MK8DX clip videos that go viral every time a new wave comes out lmao. I have some backups if it doesn't work out.
✮✮✮✪Recommendations!✪✮✮✮
Perhaps you'd like some of my other videos if you enjoyed this video.
I made an AWFUL Mario mod inspired by 5 year-olds.
• I made an AWFUL Mario mod inspired by...
What if an AI rewrote EVERYTHING in Undertale? (Full Game!)
• What if an AI rewrote EVERYTHING in U...
Yoshi Circuit STOLE this from Mario Kart: Super Circuit?!
• Yoshi Circuit STOLE this from Mario K...
✮✮✮✪My Links!✪✮✮✮
Instagram!: www.instagram.com/_mayrowo/
Twitch!: www.twitch.tv/nuokart
Twitter!: twitter.com/Mayro2020
#Nintendo #MarioKart #MarioKart8Deluxe
Todos los comentarios (21)
-
The best part to me was seeing how the actual tracks look without Anti-Gravity forcing them to rotate to your position. It would obviously be unplayable that way, but in-game it's hard to actually picture how insane the tracks actually are.
-
So basically, the anti-gravity doesn't let you drive up walls, it just makes sure you don't fall off them. That's kind of neat.
-
It’s interesting to see how small of an affect anti-gravity has on most tracks, it’s starting to make more sense that people can replicate tracks with anti-gravity in CGDP.
-
It's so ironic that the antigravity in some of these tracks like 3DS rainbow road and Sky High Sundae is just put in place to keep you from floating off the track in other words, they're using antigravity to create gravity so you can't do actual antigravity shenanigans
-
finally, completely realistic
-
I think the anti-grav quarter pipes are there to mimic the physics from MKWii, like being able to do tight corners while driving against an invisible wall.
-
After all these years, mk8 is completely within the realm of reality
-
With how few tracks actually “need” anti-gravity to function, I think there’s a point to be made about Nintendo trying to add this new mechanism, but then subduing it because of motion sickness. I personally wanted so much more out of the anti-grav feature, but what I wanted wouldn’t have been on any fences regarding motion sickness, it would trigger motion sickness pretty harshly. I can’t reasonably expect them to do that.
-
So, we learned that : 1. Removing antigravity either don't change anything, or totally break the camera, make the track impossible or incredibly hard 2. Lakitu does his very best, don't laugh because he keeps failing to put players back on track 3. Bullet Bills are cracked at this, but I mean they already are ik base game
-
I really wish more tracks utilized gameplay that made their antigrav sections feel necessary. The fact that some tracks play the exact same with the antigrav removed makes me think of what they could’ve done to make the gameplay more engaging with this new gimmick rather than forcing it onto the existing layout. Also the video was great!
-
I always said that since the camera moves with the player's view, the anti gravity is hard to notice and it just looks like a normal track to me.
-
8:50 "im falling into the water, just kidding thats a wall"
-
Kind of ironic that in a lot of cases the anti-gravity makes the tracks have more gravity lol
-
I find it funny how much attention to detail Nintendo put into the background of these tracks, just to make it hard to see during regular gameplay due to anti-grav changing your orientation completely. The interiors of Piranha Plant Slide and Twisted Mansion are notable examples of this as shown here.
-
11:55 I love it that Lakitu grabs you and tilt you upside down. This is hilarious. 🤣
-
The only real purpose of antigravity in my mind was to make tracks more thematically and visually interesting by letting you drive on walls and upside down, but apparently most of the time it doesn't even do THAT💀
-
9:30 man i never knew bullet bills had eye headlights like that
-
It's crazy how removing anti-gravity makes the camera TRULY feel the anti-gravity
-
Even though the floaty physics make absolutely 0 sense on Sky High Sundae, I'd hate the track if it didn't have them. The jank where you can fall off and survive by landing on the track half the track away is too fun. It singlehandedly made me like the oval.
-
I’m surprised no one else had tried this - you can really see the physics of mk8 a lot clearer