The Nintendo Iceberg: A Deeper Look

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Published 2022-05-11
Join me as I talk my way through the Nintendo iceberg, with my own personal anecdotes, opinions, and theories behind the many strange and mysterious points this iceberg has to offer!
(by the way, I recorded the audio for this video while getting over being sick, so, sorry if my voice sounds a bit different!)

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This is a small section I'm adding for missed facts, or things I got blatantly false, that I would like to add here for posterity. Comment if you feel something should be added to this list!

1. The Super Mario 64 "so long'a bowser" quote was originally removed from the "Shindou Pak Taiou" version. basically, a version of Super Mario 64 with rumble, and some fixed glitches/oddities, such as no longer being able to do backwards long jumping, a popular speedrunning technique.

2. the hell valley sky trees return in WarioWare Get it Together on the Switch, and with that, Nintendo officially acknowledging them.

3. Mario's stereotypical Italian accent provided by Charles Martinet, can be blamed in regards to many mishearing "so long'a bowser", sort of like how he says "it's'a me, mario!" I didn't think this was something that needed to be said, as it's a bit obvious how heavy Mario's accent is, but I get comments about it a lot so I'll include it.

4. In regards to Metroid's Justin Bailey password, samus having the pink leotard and green hair isn't a unique color pallet. it's the color that she changes to when she wears the Varia suit. that's it. the color is NOT special or something given to samus because of the password. when samus doesn't have the varia suit, but is wearing the leotard, she has reddish brown hair, and this switches to blonde when you switch weapons to missles. when you have the varia suit equipped, her hair simply changes shades of green. I always thought Justin Bailey was unique because the color samus takes, but no. its just special because it gives you everything, including the varia suit equipped right from the start, hence the green hair.

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(I used so many songs in this video, it would be quite a task to name them all, so, if you're curious about any, just leave a comment and I'll do my best to get the song name for you!)

Introduction - 00:00
Layer 1 - 03:20
Layer 2 - 14:00
Layer 3 - 43:28
Layer 4 - 1:30:28
Layer 5 - 2:05:16
Layer 6 -2:37:34
Layer 7 & 8 - 2:55:47
Outro - 3:04:26

All Comments (21)
  • @leiakasta7602
    I am shocked that Lavender Town Syndrome is on level 3 - I feel like that’s one of the first rumors you learn when you start looking into video game rumors and stories.
  • @codeluigi1810
    I made this iceberg about a year and a half ago and I would like to personally apologize for the last 2 layers. layer 7 was the most obscure obviously fake stuff I could find and layer 8 was all made up besides the hq one. I'm glad you skimmed over them because I was sitting in fear the entire video thinking you were going to go in depth about "luigi in real life" lol. overall this was a very well put together video and pretty much everything said here was correct. "brothers in harms" refers to a video by GermanPeter titled "The LOST NES game that inspired TF2?", I do not blame you for not finding it
  • @ramblinwreck24
    For the "Holding buttons to increase catch of pokemon" part, I've always alternated a and b while altwrnating the d-pad in counter-clockwise direction hahaha can't stop because it DEFINITELY works 😉😂
  • The change in switch port is actually because of bowser’s new sexual identity. He used to be gay, but recently found out he was attracted to women, which mean he is actually bisexual. Mario, being an ally of the LGTBQ+ community, respected his new orientation, which is why when you throw him he says “Bye, Bi”.
  • Mario actually says "So long, eh Bowser?!". The reason the line is missing in the Switch version is because it's actually the japanese Shindou version, which added Rumble Pak support and the Peach voice over that was previously not in the original japanese version. The line "So long, eh Bowser?!" is missing from every japanese version and the reason is that, in Japan, Bowser is not named Bowser, but rather "Kuppa". So, having Mario randomly calling him Bowser in one of the voice lines would have just confused japanese players. Since the Switch version is the Shindou version on which a patch for textures and language is applied, it makes sense why the line cannot be heard there. Hope I was able to explain this well! EDIT: I didn't think this comment would be this popular! Thanks for the MANY people who reminded me he says King and not eh. I learned that a long time ago but for some reason, a memory of someone saying it was "Eh" left a bigger impression on me so I guess it took over my memories. Thanks for many replies though.
  • @Atomhaz
    The great thing about Mario 64 is everytime I play it I FEEL like I’m going to discover a new hidden level or some secret. I feel like something is right around the corner.
  • @PurpleFreezerPage
    This shows the power of secrets in games. Putting something in the game that only 10% of players discover is something that is VERY powerful. Modern games should do it more.
  • I love in depth Iceberg videos. Whenever I see one that’s under 20 or 30 minutes I just don’t watch them. I watch the longest ones. So great for doing homework or gaming. Love your videos man!
  • @Pig3636
    Not even remotely exaggerating when I say this. This is easily one of the best iceberg videos out there. You went above and beyond, insanely good job
  • @ameanasaur
    Missingno has to be my favorite glitch of all time in any game. I remember how amazing it felt to catch it and how it came with the epiphany that games are just programs. It blew my 12 year old brain to pieces.
  • @Leloup6760
    I believe this is the second "Iceberg" video I've listened to this week from this channel, and it is a wonderful edition to the long form of videos I try to find while just playing games before bed to relax. Thank you for taking so much time and effort into making these.
  • @BR-jw7pm
    As a kid, I swore Mario said “so long, big bouncy”. Not sure why. Also as a kid in the early 2000s, i remember reading a rumor of the “light temple” in OoT. All I remember was that Sheik would teach a special song (that was recorded so you had to write it down), play it at a specific location then you’d be at the light temple
  • @aidenc0283
    The alternate title would be “Things my cousin had and I never did”
  • @roddy_doddy
    This is what I loved about the early days of gaming, rumors would circulate and you would find yourself exploring every nook just to unlock those illusive features lol.
  • @BasetheBatts
    For the so long gay bowser, i think mario's saying "So long-a Bowser" because Mario adds "a" to some words like "Lets A-go" or "Come back here, you big-a Monkey!"
  • @spineappletea
    this channel is the absolute definition of quality over quantity. three hours after four months is absolutely worth the wait.
  • @NoahClevinger
    A brand new NEScRETRO video AND it’s 3 hours long?! Today is going to be a great day. I always love seeing new content from you, man. Keep up the amazing work!
  • I remember my friend had an "uncle" that played as shadow link, master hand, and created a black hole in smash bros melee. My friend group and I spent hours across several days trying to recreate it following the bad description the friend described to make it happen. We decided as a group our friend was a liar, like the mew under the truck. I was so surprised as an adult when i learned you can glitch the game to do all 3, lol, i guess he did have an uncle that showed him.
  • @Aladato
    To me the "So long(ue) Bowser" line was caused because Mario was given a strong accent, not any kind of audio distortion.