Every Copy of Super Mario 64 is Personalized: A Deeper Look

665,547
0
Publicado 2021-01-17
Join me as I talk my way through explaining Super Mario 64's Personalization AI, with my own personal opinions, anecdotes, and theories, but mostly, just going off all the information the wiki has to offer. I definitely do NOT expect to cover EVERY possible piece of personalization that's on the wiki, because really, there just IS that much, but I think I did a decent job covering most of it. Maybe in the future, I'll make a second video discussing newer discoveries!

Glossary and music used!

00:00 - Introduction
04:55 - All Standard Courses
42:40 - Removed or Other Stages
51:06 - Peach's Castle
01:02:39 - Miscellaneous phenomena
01:08:37 - Ending/Outro

SONGS USED IN ORDER
Bob-Omb Battlefield - Super Mario 64
Green Garden Theme - Bomberman 64
Rainbow Road- Mario Kart 64
Wario Apparition - PERSONALIZED Super Mario 64
Redial - Bomberman Hero
End Credits - Super Mario 64

Todos los comentarios (21)
  • @Lasse3
    I had a personalized copy myself. When i started the game, everything seemed normal to me, but upon watching YouTube videos i realize that indeed my copy was nothing like what everyone else bought. That's when i realized i was instead playing Mario Cart, and not Mario 64
  • @joeycochran3894
    Someone should make a fan mod including all of these rumored features and randomizes them all at the beginning of each play through, so every play through is personalized
  • @FourthDerivative
    My dad works at Nintendo and he programmed the AI. That's why my copy of SM64 was just Mario sitting there telling me to bring him a beer
  • @egg_ox
    I could never bring myself to get all 120 stars. It's just so hard when every level is completely made of ice; a huge oversight from the developers imo
  • @NintenJoeGamer
    I just watched an hour long video consisting of lies made up by little kids and what they've told their friends, I like it.
  • @anilece60
    Every copy of "Every Copy of Super Mario 64 is Personalized" videos are personalized
  • @thomasp506
    The main thing going through my mind with half of these stories, aside from "These kids are such liars," is "Oh yeah, this would all totally fit on an N64 cartridge."
  • @beorthwulf7109
    There's... No way the 64 cartridge holds THAT much memory
  • Guy speaking: “The year is 1998.” Me: “Eh, close enough. Continue your creepypasta.”
  • @elnaitho8257
    "Tick Tock clock brings feelings of anger and frustration!" I think anyone could've told you that
  • @toad_of_the_sky
    We definitely have the technology to make games personalized/slightly randomized now, I don't know why more game developers don't add this, it would be so cool.
  • I've thought this over and realized that kids sometimes unintentionally make false memories. I have a distinct memory of having a really cool automated Hot Wheels track but now that I've gone back and looked up their old early 2000s products up, the track never existed. Sometimes kid's brains make up memories and to them they're real.
  • @platinumfactor
    Him: Every copy is personalized based on the players desires. Me: So that's why mine is just a copy of Sonic R.
  • @EleanorDrapeaux
    Nobody: Every single stage: "This stage is extremely rare, even in heavily personalized copies"
  • I love that Oney’s Bowser Room is now an actual part of the SM64 creepypasta stuff
  • @AudreyGalaxy
    i was like “there’s no way this is a thing” and then they started talking about how the jumping boxes jumped super high in personalized copies and i literally froze and said, out loud, “do they not do that for everyone?”
  • @itsthebluspy5890
    Ngl, I want a heavily personalized, to the point it's dangerous, copy of Super Mario 64.
  • @l33g3ndar33
    People: Every copy is personalized is an allegory for each player's life leading to the discovery of SM64. Each one it's own personal journey lending to how the game is interpreted. Look at how each of us have such strong emotional attachment to the time in our lives when we discovered it. It's impact on modern gaming has become a keystone for what 3d platforming should be. Nintendo: We just wanted to make a fun 3d game about a plumber jumping into artwork guys.
  • @DE23
    Honestly, Wario's giant mug trying to eat you is hilarious.