My Thoughts on Starfield

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2023-09-05に共有

コメント (21)
  • @Edlin261
    "In a side quest someone high up gets exposed for corruption and nothing changes." I for one applaud this games commitment to realism.
  • @gabrw
    Remember, Charlie is the guy who finished Gollum out of pure spite.
  • @joetatos8687
    I think my favorite thing about the Starfield cope is when people bring up how many loading screens you need to sit through, the main thing they say is "Well would you wanna sit and travel through empty space for 7 hours???" Like No Mans Sky...an indie game, has figured out how to do just that thing and it not take 7 hours, and its entertaining. So tired of the abused spouse syndrome Bethesda fans have adopted.
  • The fact that there’s working ladders in a Bethesda game is more impressive to me than flying in space
  • @PoorDesign
    i hate the argument that "modders can fix what's wrong with the game" because it removes the responsibility of creating a quality product from the actual, main developers and thrusts it upon people who aren't being paid to make mods and are making these mods out if passion.
  • @BadAstroJake
    Any time I hear that a game gets good after X amount of hours, it feels like the game is telling me that if I don’t enjoy it at its worst I don’t deserve it at its best.
  • @atomicNoodle
    I've played about 400-500 hours of Fallout 4, and although more than half of that was spent making Settlements I did get incredibly tuned to the cogs and wheels behind the game. When I began playing Starfield I immediately noticed I was playing FO4 with a space skin. Then I was introduced to that drug and found it to be Jet. Then I found a legendary weapon and realized the effects and even the effect's /names/ are exactly the same.
  • @Shieldbasch
    I would prefer 10 planets with 100 things to do on them than 1000 planets with 4 things to look at.
  • @lebadger019
    The game boring him to sleep is really a powerful statement coming from the man who grinded all runescape skills to max
  • @Degenevesting
    Imagine if they made one system with 10 planets, with ground vehicles, gameplay-based and in-atmosphere flight, and total planet exploration with no invisible walls.
  • @Juhno
    This "It's good! After 10+ hours or 10+ episodes it gets good!" argument has always amused me a bit. Maybe it's a variation of a sunk cost fallacy? I don't know. But if a large part of the work is bad, then the whole cannot be very great either.
  • @killabammy
    Ironically this is the first game from them that I run into game breaking bugs, specifically something with the objective completion triggers.
  • @100StepProgram
    I really want to see them make an incredibly condensed world, developers keep going bigger and bigger but all we actually want is something kinda big bit incredibly dense
  • The ship builder has no business being so good when 99% of your experience with your ship will be a glorified cinematic fast travel loading screen cutscenes
  • Palworld has 1.8 million players, while scamfield does NOT! LMAO @ everyone who said this would be the "RPG of the decade"!
  • I did the side quests before the main qusets, and the moment I was done with those, man, the drop in quality was unreal.
  • @seb17702
    "It gets good after XX hours" is honestly the worst excuse anyone can ever use
  • I was really hoping that Starfield would take a page out of Cyberpunks book and make the interactions with characters more conversational and intimate rather than every character giving me the "You got games on your phone" stare.
  • @stanlee2200
    IT GETS BETTER AFTER YOU BEAT IT AND SELL IT AND GET CYBERPUNK..
  • @CHARIF_Omar
    As someone who realy loves Bethesda's formula i think i would have more enjoyment playing Fallout 4, Starfield doesn't feel anything's like Bethesda