Why my 3D animated NPR project doesn’t look 2d enough?

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2023-10-28に共有
When you are working on an NPR still-frame, everything is fine, but then, when the camera or your character moves, a lot of 3D alarms shout out and the trick is revealed.

Shading, camera animation, parallax, shadows, frame-rate are few of several aspects that will be mentioned on this presentation, going through every pipeline department and explaining how to avoid 3D feeling on your stylized 3D animated project.

Take risks, explore new workflows and do something that makes a difference, instead of wondering (despite having bought the ultimateNPRrebornuniversalshader) why my 3D animated NPR project isn't 2D enough?

"Why my 3D animated NPR project doesn’t look 2d enough?" by Toni Mortero --

Learn more about Blender Conference 2023 at conference.blender.org/2023/

#BCON23 #b3d

コメント (21)
  • That skull animation blew my mind. It has the energy and fluidity of a 2D animation with the level of detail only realistic for a 3D model. Absolutely stunning.
  • @Lolatronn
    Would like to add my two cents, with alot of 3D animations that look like 2D, one thing i see all the time is with the perspective. Its always perfect, between two characters or even different scenes with the same character its extremely difficult to get them to match. So one thing that might be a fun thing to do is to maybe have as multipass render where characters are rendered either with different cameras set to different focal lengths, or to somehow procedural distort them in the z axis relative to the camera. Anyways great talk alot of helpful insights in here.
  • @watchedsmile
    i think part of the issue is the density of design. 2d animations are often made relatively simplistic in design to minimize how much work is needed per frame. some high density npr designs look 3d because of the detail even when they are still. of course designs are subjective and this isnt always the case
  • @realjames1
    really good talk, i will say another thing is a selective use of frames is another thing that makes it look 2d. Animators usually switch from animating in 2s to animating in 4s to depict changing speeds and to make animation easier.
  • how he even made the horizon floor move according to camera. It is clear that the workkflow includes drawing on top of the 3d camera, correcting the 3d model, render, and correcting it again in 2D. Yep, indeed there's a lot of 2D work on top of that cool 3D outline and fills. Great expo!
  • @ToniMortero
    Thank you everyone for showing some love to my presentation! I just want to add some credits that I completely missed during the talk (too nervous!) - This personal project that I'm currently working on is a fan art based on this comic book called "Solo" (by Oscar Martin) @_oscar_martin_ - The fight shot is animated by the amazing Alan Carabantes (@alancarabantes) - 2D blood animations are made by the great Emanuel Espinoza (@luna.mmee) Also, thank you to the Blender Conference for giving me the chance to share all of these things with you.
  • Because of things that go deeper than the model’s surface, like muscle tension and relaxation. In CG, it takes a lot more fine tuning and knowledge of the 3D program to make the character look and move in a detailed and believable way. With 2D animation, you individually illustrate everything and have way more control over each frame. Not just elasticity in terms of cartoony exaggeration, but in terms of realistic and detailed muscle movements that you would typically only notice up close. Amazing stuff can’t wait to see where 3D goes from here
  • @TTTristan1
    I desperately want to know how he did that geometry nodes head/face replacement. That was insanely cool.
  • @ElRotura
    AMAZING Talk!!! Thanks a lot for your knowledge!!
  • @mr.h
    @tonimortero Thank you so much for sharing your work and ideas! Fantastic presentation. I would be first in line to purchase any courses you create. Would love to learn more!
  • @ChrisVian88
    This is so interesting! Thank you for the presentation.
  • In my opinion, asking "Why try to make 3D look 2D when you can just draw?" is like asking "Why buy a car when you can just walk?". Am I mistaken in thinking that NPR 3D will be, if not easier, than at least less time consuming than traditional animation?