History of Clash Royale's Most Hated Card

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Publicado 2023-03-06
The Mega Knight is a card that has not had any major reworks, and has had fewer changes than a typical card I would cover, but the community has drove this card through a painful journey, and after everything it's been through, still nearly appears in nearly a quarter of all ladder decks to this day.

Song List:
Attack on Tarir - Guild Wars 2
Melty Monster Galaxy - Super Mario Galaxy 2
Dreiton - C418
Baroque II - Runescape 3
Wicked Wings (Shrunk 2) - Gareth Coker
Auric Wilds - Guild Wars 2
Ruin Tower - Chrono Cross
Over the Shiverpeaks - Guild Wars
Windows XP Tour Track
Alpha - C418

Todos los comentarios (21)
  • @maycol4eva
    EVERY TIME I SEE THIS BIG BLACK FAT KNIGHT I JUST LEAVE, I DON'T CARE OFF LOOSING SOME STUPID TROPHY
  • @jacobhoward1920
    I love how mega knight was made to be a counter to the elite barbarians, yet as time went on, people just made decks that combined both atrocities to ruin the entire game. I still see it to this day
  • @MegaKnight69420
    As a megaknight, I can confirm I am literally ruinng the game with joy
  • @d0nnyr0n
    My perfectly crafted push when my opponent plays Mega Knight for the first time with 40 seconds left:
  • @proparkour1603
    One thing he doesn't mention: Decks designed to counter Mega Knight. I remember back when it was added, 6-7 out of 10 games, you either faced the MK, or faced a counter MK deck. Frustrating times.
  • @DSPGP
    Overeleveling makes cards like Witch, Wizard, Mega Knight so hated. SC could have level-capped card levels to King Level since 2016, but that goes against their monetization policy.
  • @Ace_Guardian
    I still remember beating the 12 win challenge to unlock the megaknight and my friends were crazy about it ... Getting a legendary doesn't feel the same anymore
  • @cubix_walrus7560
    My problem was always how Mega Knight contradicts the rock paper scissors of the game. AoE beats swarm, which beats tank killer, where the last two beat tanks, where the last two beat AoE. Mega Knight is both a tank AND AoE, meaning they can place an Inferno Dragon or Prince to cover the Mega Knight's tank killer weakness
  • @funki4896
    I as a low level player encounter really often opponents with Megaknghts at lvl 15. For me it's like a Pekka that does splash damage, can jump, has spawn damage AND has the healthpoints of a Golem. It's ridiculous in the river race. I have to always use an Infernodragon, Infernotower AND Sparky.
  • @davigomes1525
    Thank you Inferno Tower, if wasn't for you, this mid ladder menace would still haunt me
  • @Ricardo7250
    As someone who constantly plays 2v2, I always see many megaknight teammates sitting on full elixir to wait for an opponent card so they can use the megaknight spawn. So not only megaknight is an annoying card to face but also it encourages bad play for players who rely on it. That's my biggest gripe.
  • @stygian9381
    A mega knight jumping your tower feels just as bad as it did 6 years ago
  • @jackgeorge9478
    It would be funny if they added an interaction where if two MKs jumped at each-other, they would just chest bump and proceed to ignore each-other from that point on. Wouldn’t do much just aside from being a tad goofy to see
  • megaknight is the ultimate crutch card easy to use and gives great results on defense, pretty naff on offense, and not all that viable in high level play
  • @proparkour1603
    I remember back when it was added, in order to win, you either had a deck designed to counter it, or you had Mega Knight in your deck.
  • @joel-k
    I think a huge issue why MK is considered overpowered is that, even though it can be easy to counter him in defense, the countering process relies heavily on the princess towers. Yes, you could theoretically play any mini-tank in your half and melt the MK for 2-4 elixir, but that is where the pay to win factor plays it's role. The big issue is that most players in midladder have way higher card levels than tower levels. If the MK is level 14, but your princess towers are level 11, you can play as many tanks as you want, it might take the entire 6 minutes of the match to get the MK killed. In itself, the MK really is balanced. Maybe not in low-midladder, but as soon as the players start gaining game sense, it's fairly easy to deal with it in theory. The big issue, as always with Supercell, is the pay to win
  • @coolbunny
    I think the biggest reason it's so hated is because of how easy it can counter. I remember before this card, there were a bunch of different strategies to win (mostly ground level) such as xbow, hog rider, etc. Then this card came and basically made 90% of those methods worthless. Everyone had to switch gears because of this card. MK was really impactful in the competive scene, but in a really bad way.
  • @futuristicbus61
    Mega Knight I think has such a cool design. I remember when he came out, you literally couldn’t go a game without seeing him.